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January 12th, 2007, 04:07 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: Improved Multiplayer
I really like that idea Gandalf. Actually what would most likely happen is you do your most critical turn elements and submit it. Then go back and do more things and hope to have time to resubmit your turn.
Another idea would be to make the last player pay some kind of fine. Like 20-50 gold to each player depending on how many people are playing.
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January 12th, 2007, 04:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Improved Multiplayer
Well the musical chairs thing can be done now on a linux server. The fine couldnt.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 12th, 2007, 04:16 PM
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Corporal
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Join Date: Sep 2006
Posts: 64
Thanks: 1
Thanked 4 Times in 2 Posts
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Re: Improved Multiplayer
I like your the mind-reading game server idea better Maltrease.
In fact, once implemented, you could extend the idea so that after submitting my turn, the hosting logic could change it so that it does what I SHOULD have done that turn instead of whatever idiotic thing I actually did.
I think there's some real potential there )
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January 12th, 2007, 04:24 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Improved Multiplayer
Wow, that's a really cool idea Gandalf. Though I know there's no way I could survive in such a game 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 12th, 2007, 06:26 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: Improved Multiplayer
i don't understand the changing of a person to ai if they take too long, wouldn't this eventually devolve into an sp game for everyone? so say someone doesn't get done before you, are they booted out of the game, or forced to take the actions the ai decides for them? and in the case they are forced out of the game, what happens on thier end? 'woops, you took to long, you've been booted.'
on the other hand i do like the musical chairs idea, though maybe set the threshold at a fifth of the players in the game, so for a 15 player game, the last 3 get cut off. i think it would keep any one person from getting thoroughly trounced if they are especially slow, even out the battlefield a bit, so to speak.
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January 12th, 2007, 07:44 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Improved Multiplayer
Why don't you play a blitz in the IRC channel? That's fast! You can play the game all afternoon... no waiting... 
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