|
|
|
|
 |

January 13th, 2007, 03:56 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Improved Multiplayer
Quote:
Maltrease said:
Gandalf, perhaps my post is a bit of a joke. I have a few minutes to kill while eating lunch and I DO NOT have any MP games available where I can submit a turn.
|
I have a solution for you, join more MP games, just like I do. I am currently in 8 (was 10 at one point), you always have a turn to do!
A couple of problems however, sometimes you can get overwhealmed having loads of turns to do, which can result in substandard play. Getting your head around playing so many different nations can result in headaches, as your brain overheats...
Seriously thou, I would like to be able to hand control to the AI for a time and then switch it back to human control. This would be a fantastic feature, great for when you take your hols, there is NO WAY that any 'mere' computer or machine could play like me or any other human. They just have not got the creativity or original thought.
|

January 13th, 2007, 04:44 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Improved Multiplayer
I think what Maltrease is suggesting, paradoxharbinger, is that the game should have the ability to split into 20 or so independent SCs-more as the game's AI begins cloning itself.
When the number of worlds reaches 38, new players will be invited by the AI into the "game-matrix" and the AI will directly interface with those players' minds, spawning more and more worlds at an ever-increasing rate. When the number of independend game "worlds" grows to reach 1481, portals will begin to appear throughout the many alternate worlds, which units and nations can pass through.
At this point, the "AI-Overmind" will achieve full sentience. As each of the 1481 spawned worlds is conquered, it will collapse in upon itself, creating a "black-hole" anti-world, from which undead hordes will begin to crawl, sweeping through and consuming all life.
One of these portals will lead to our world, allowing the members of this forum ourselves to enter in our real bodies into the "game-matrix" and communicate with the "AI-Overmind" directly. The "Ai-Overmind" will grant us magical power and supernatural abilities directly related to our own personalities and icons.
We will be viewed by the populations of these positive and negative worlds as Pretenders, and will do battle against each other, using whatever abilities and technologies we can discover or invent.
When only one of us is left alive, that one-known for reasons of simplicity as "The One" will gain immortality and ascend to Dev-hood, alongside Kristoffer and Johan K in Sweden.
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 13th, 2007, 02:19 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Improved Multiplayer
Just another step in the plan for eventually playing Dominions as plugin to the Matrix. I want to BE my pretender!
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 13th, 2007, 02:23 PM
|
 |
Second Lieutenant
|
|
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Improved Multiplayer
Mr. Badger that is exactly what I was trying to explain! However I my plan only required 1479 spawned worlds... so obviously would be vastly easier to implement.
|

January 13th, 2007, 02:31 PM
|
 |
Second Lieutenant
|
|
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Improved Multiplayer
Meglo,
I did exactly that with Dom2. The early portion of a game takes little time so you joint many. Then when you need to spend an hour on your turn (to do it properly) having 8 games all at 24 hour host (or where everyone elses turn is in) become a lot to manage.
I'm in 3 games now (although... I'm about finished in Graemes EA). Its just when I want to play I WANT to play. 
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|