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December 6th, 2001, 11:35 PM
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National Security Advisor
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Re: SE IV Gold: Starting tech levels? Yes or No?
A scenario editor would be nice but would take some time for Aaron to program. However, using starting tech levels it would be fairly easy to create decent scenarios - and if the map editor was slightly changed so you could assign multiple planets to a player that would almost be as good as a scenario editor...
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December 7th, 2001, 12:01 AM
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Captain
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Re: SE IV Gold: Starting tech levels? Yes or No?
quote: Originally posted by Phoenix-D:
Maybe. But I wouldn't want to see it done SE3 style.
Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.
Phoenix-D
I have to agree to this to a point. I liked the SE3 option of choosing starting techs and I agree that 1 point per level made it unbalanced. I would love to see the option for choosing starting techs based on their Research point cost per level. Say, start a game where everyone could start with 500,000 research points max. worth of tech. That could be just one more colonizing type or some pretty nifty weapons. I think that any more than 500,000 and you might as well play a max tech game.
Just my opinion.
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December 7th, 2001, 02:42 AM
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Corporal
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Re: SE IV Gold: Starting tech levels? Yes or No?
defintly need something along those lines. As it stands now the game starts out too slow.
if its 1 point per tech or what I don't care. Just give us some control over starting tech please
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December 7th, 2001, 03:24 AM
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Shrapnel Fanatic
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Re: SE IV Gold: Starting tech levels? Yes or No?
A lot of these ideas may not be included with Gold, but the more people support Aaron the greater the chance that they will all be included in SE V if produced.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 7th, 2001, 11:40 AM
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Colonel
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Re: SE IV Gold: Starting tech levels? Yes or No?
No matter how it's done, but choosing starting technologies would be very important for me. If you can make a real scenario editor all the better, but I think this would be much more work to implement.
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December 7th, 2001, 06:56 PM
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Captain
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Re: SE IV Gold: Starting tech levels? Yes or No?
All we need is for MM to put in an option to allow save/read gamefiles as ASCII. Judging from historical precedent with other games, someone else will then quickly write a shareware scenario editor. (Notice I say "option." During the setup of a game one could simply disable the option to save gamefiles as ASCII.)
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Give me a scenario editor, or give me death! Pretty please???
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December 10th, 2001, 10:34 AM
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General
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Re: SE IV Gold: Starting tech levels? Yes or No?
In theory, starting techs should be more or less modddable using racial techs. Just as one race starts with organics and another doesn't you could mod the files with a series of "parallel" racial tech areas so that a race can spend points to start with (say) fighters.
Can some more experienced modder confirm this for me? I think it would involve a lot of work.
[ 10 December 2001: Message edited by: dogscoff ]
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