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January 14th, 2007, 03:26 PM
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Corporal
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Join Date: Oct 2006
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Mid Era Pangea has no spies WRONG!
Well, in one sense they do not. ME Pangea has no unit which can give you the detailed info of a spy, but they can instill uprisings, Here is how.
1) get a black harpy
2) give it ten revelers
3) send it to an enemy province
as each reveler has a check to produce turmoil separately you will average about 5 points of turmoil per turn. One drawback is the fact that you can not see how much turmoil you have caused, but the target will not be alerted that someone is causing trouble in their territories.
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January 15th, 2007, 06:07 AM
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Corporal
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Join Date: Dec 2003
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Re: Mid Era Pangea has no spies WRONG!
I'm posting here coz' I love the Ever-Expanding Tome, not for a paper-scissors-rock game. That said, it would be sad to see comical tactics--while relaxing--write in the tome.
Here's another example of such a comical idea, although IMHO it's far more executable than the great Karkens March On tactic, that had me stunned a few minutes ago on another Dominions Forum.
The idea is simple:
- Build a high astral unit. 10S Pretender can be a good start.
- Raise the unit's astral magic to 15+.
- Give him some penetrate bonus items. +7 or +8 would be very ideal(that's possible on a blind 4-misc slot unit).
- Get some astral gems for him.
- Have it scripted "Master Enslave","Master Enslave","Vortex of Returning"(or simply Returning).
Guess what?
Yup, that's the "THE GRAND MASTER". as hilarious as Kraken Swarm, but way more effective shall I judge.
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 15th, 2007, 12:02 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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A winning strategy for MA Man
Meglobob's quick & easy guide to slaughtering the opposition with MA Man:-
MA Man is a strong nation, it has alot going for it and many possibilites. Here is one based on stealth...
Bards, only 75gp, +30 stealth, can instill unrest, fantastic, recruit loads, get 4+ to every enemy castle, take unrest over 100. Your enemy can't recruit anymore. You have won.
Mothers 130gp, 2N 1A, stealthy, cool, research upto storm of thorns, put into squads of 4, script 5xstorm of thorns, should defeat most PD upto 30+.
Monks, 30gp, stealthy, can cast bless, can lead 10 stealthy blessed wardens into enemy lands. Can any PD defeat 10 wardens with a W9F9N4 bless? Or if you want decent scales try...E9N4.
Put all those together, plus plenty of longbows (wind guided of course, flaming arrows if your lucky) mix with plenty of lightning/thunder strikes...cool.
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January 16th, 2007, 06:13 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: A winning strategy for MA Man
Void, my point is that we're here to write suggestions about strategies in the game, not to be arm-chair generals and nitpick about the merits of a particular strategy as applies to our own personal method of playing the game.
I'm not at all trying to be comical except as a means to an end, nor am I suggesting or intending to suggest something that would necessarily lose someone a game.
If something I suggest flat-out cannot be done in the game, then please inform me, otherwise I fail to see your point as we don't play the game the exact same way, and no two games, or players, are alike.
__________________
You've sailed off the edge of the map--here there be badgers!
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January 20th, 2007, 04:43 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Money makes the world go around...
Gold, you never have enough, especially in dominions, so here is a nice way to get more of it.
Research watcher spell, cast 2 of those in your capital and any other high population province with a lab. Get 1 of your cheapo mages to patrol with them. Now slam taxes upto 200% and leave them there. You now have double your income permanently, with 0 unrest and a mounting stockpile of corpses. Watchers have +50 patrol bonus and are tough defenders who discharge lightning and never retreat, so a decent defense to support your PD.
Also to get the most out of this, turn those corpses into free troops, research carrion reanimation, and when you reach 100 corpses get 100 souless undead for 10D gems, cool...
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January 20th, 2007, 10:20 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Death From Above
Ok, since my previous posts were-atleast to some-potentially not terribly worthwhile, here's an easy and useful strategy for Kailasa Early Era. Note: this draws upon an earlier strategy posted in the original Tome and just specializes it for Kailasa.
Create a Pretender with Air 10 and Death 8 (Destroyer of Worlds is a good candidate, but you might want to go with something cheaper. He's worth it though, because you're going to want a strong capacity to fight hand-to-hand. If you feel you can get away with it, give him Fire 4 and it'll really help your melee forces, while at the same time allowing easy access to Flaming Arrows for maximum messiness.)
Yes, it's very expensive, (especially if you go with Fire 4 on top of it), but there's no real reason not to make your Pretender imprisoned. The Bless effect payoff of this is to make your sacred Yavanna troops completely immune to missles, while at the same time your own sacred Yavanna archers are dealing out +300% affliction arrows.
The enemies' archers can only hurt the enemy, and your own archers again can only hurt the enemy, effectively nullifying as much as a third of all Independent forces, and forcing human-run nations to cross a battlefield under fire and fight your melee forces either hand-to-hand or with spells, but not air spells, since your sacred Awe troops and summons are now 75% resistant to lightning-a fact your Air 10 Pretender should be able to exploit.
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You've sailed off the edge of the map--here there be badgers!
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