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January 16th, 2007, 07:27 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: \"Master of Magic: Dark Elves\" Mod
Quote:
Foodstamp said:
I am going to do all the races and all the spells I possibly can. Before you get too excited though, understand that for instance the dark elves comes to a whopping total of 8 new units. Since I am trying to stay close to Master of Magic, they are not balanced with Dom3 at all.
So far I have the following nations completely done:
Dark Elves
Klackons
Barbarians
Trolls
The Klackons only had five units so this gives you an idea of how much less variety there was in Master of Magic.
My plan to make them more diverse is adding as many of the Master of Magic spells as possible and restricting them to the Master of Magic races I mod in. I am hoping in a patch or two Illwinter will add the fixed name command for heroes, so we can have Zaldron the sage and Bshan the dervish
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AAAhh nostalgia ... Note that there was much less units choice in MoM that Dom but still there was a good number of summons, some of them "national", and lots of spells that have no equivalent.
Some won't be doable to port as in the original, such as all "unit enchantments" that gave special abilities to standard units (such as magic weapons, flight, invisibility), not only for a battle but "permanent" as long as you paid mana upkeep.
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January 16th, 2007, 11:40 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: \"Master of Magic: Dark Elves\" Mod
Looks great, I'll be following this mod eagerly
Thanks!
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January 16th, 2007, 03:44 PM
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Private
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Join Date: Nov 2006
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Re: \"Master of Magic: Dark Elves\" Mod
Me too. MoM rules, and no game so far has managed to beat it (even Dom  ).
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January 16th, 2007, 04:09 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: \"Master of Magic: Dark Elves\" Mod
Quote:
aku666 said:
Me too. MoM rules, and no game so far has managed to beat it (even Dom ).
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Burn the heretic! 
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January 18th, 2007, 05:35 PM
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Re: \"Master of Magic: Dark Elves\" Mod
Sorry, but IMHO no one has managed to beat the classic 
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January 18th, 2007, 06:34 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: \"Master of Magic: Dark Elves\" Mod
I felt the same way as Aku666, but as I mod more and more nations into Dom3 from Master of Magic, it is easy to see how much more complex and how deep the Dominions series really is compared to Master of Magic.
It is also worth pointing out that Dominions 3 and Master of Magic are so different, that a comparison of the two really does not do them justice.
Here are the main differences as I see them-----------------
Dominions 3 is an army building game where the goal of the player is to create varied armies of different shapes and sizes to put against the AI or other players creations.
Dominions 3's only area of advancement is magic. This magic is used to augment the armies being fielded or to make the travel of those armies easier by weakening the enemies ability to field armies.
Master of Magic on the otherhand is a game of advancement, Hero progression and to a much smaller extent than Dominions 3, army construction.
Master of Magic becomes so personal to the player because your wizard progresses in his power, as well as your heroes. In Dominions 3 a bit of this is lost, the commander leveling and Pretender progression is there, but it is alot less personal and indepth.
After working on this mod, I have really gained an appreciation of just how different these two games really are, although they did not seem it to me when I first started working on the project.
Therefore, Dominions3 is my favorite strategy/army building game of all time, and Master of Magic is my favorite strategy/Hero/wizard development game of all time 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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January 18th, 2007, 07:57 PM
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Re: \"Master of Magic: Dark Elves\" Mod
Another one of the big differences is that Master of Magic has city building and development. Sure, it might not seem like a big deal now, when, if you're like me, you've played through as every race several times, but I remember quite well the first time I built that pegasus stable... In Master of Magic, with good planning you can locate a city by an adamantium vein and create an army with which no one can compete!
Originally I played Master of Magic on a 486sx and I also remember quite well the first time I played it on a pentium, watching that same pegasus' head bob up and down at hyper speed......
Heh heh, Dominions also has working multiplayer. 
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April 1st, 2007, 06:55 AM
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General
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Re: \"Master of Magic: Dark Elves\" Mod
Quote:
Foodstamp said:
Here are the main differences as I see them-----------------
Dominions 3 is an army building game where the goal of the player is to create varied armies of different shapes and sizes to put against the AI or other players creations.
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I tend to disagree, unless you count building up SCs as "armies", too.
The biggest difference I see is the city building, yes, and the ability to move your units yourself during the combat turns. Some people heavily depended on that: One cheap tactic of players with the Troll nation was to hit+run in battle, waiting until the units are completely regenerated. Would have been too boring to me, but there are some other situations where the order in which your units attacked or control you had over your heroes in combat was essential - you could still hand the fighting over to the AI after you were pretty much done.
HoneyBadger, I don't think your "pretenders have to empower/wish" idea is feasible in any way, because those strategies would be too costly to have a heavy influence on the game. The research needed till you reach level 15 alone would kill the idea, but you'd better be off to sink the gems into summons and items for SCs, too, instead of empowering so much.
Dom3 and MoM are similar, but just too different - I have to agree that I liked playing MoM more, too, because I am a die-hard fan of the original Civilization, too.
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