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January 17th, 2007, 02:45 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: [request for help] unique provinces ideas
I think it would also be a really good idea to go through and do screen captures of all the units in the game as well, for modding purposes. I'm not sure I'm willing to volunteer for such a gigantic task, but maybe if everyone takes one Nation in an age group, with over 50 nations, that'd be a big start. I'd certainly volunteer to take for instance Abyssia EA or whatever. That's what I'm playing now.
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January 17th, 2007, 05:47 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: [request for help] unique provinces ideas
Quote:
HoneyBadger said:
I think it would also be a really good idea to go through and do screen captures of all the units in the game as well, for modding purposes. I'm not sure I'm willing to volunteer for such a gigantic task, but maybe if everyone takes one Nation in an age group, with over 50 nations, that'd be a big start. I'd certainly volunteer to take for instance Abyssia EA or whatever. That's what I'm playing now.
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Give me a database with all units stats, number and the corresponding images, and I'll make an online tool that will allow to create mods from scratch. ^_^
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January 17th, 2007, 07:46 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: [request for help] unique provinces ideas
So I can make suggestions like this:
No specific land-name
No specific terrain
Bane Lord [Shadow Brand] x2
80 misc. Longdeads
No poptype (or "no soldiers belonging to the local poptype")
Contains the Battlefield magic site
Population - 1000
?
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January 17th, 2007, 09:27 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: [request for help] unique provinces ideas
Quote:
Agrajag said:
So I can make suggestions like this:
No specific land-name
No specific terrain
Bane Lord [Shadow Brand] x2
80 misc. Longdeads
No poptype (or "no soldiers belonging to the local poptype")
Contains the Battlefield magic site
Population - 1000
?
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Yes, it's excatly what i need !
The function that select one of those preset sites is already done, all I have to do in fill the special provinces list.
Your exemple is perfect :
No specific land-name => the province will not be unique (several provinces could be edited with those settings)
No specific terrain => means that it can be selected whatever the terrain_type is (but maybe "waste" as required terrain would be appropriate ?)
Bane Lord [Shadow Brand] x2 => no problem, commander support is already fully implemeted
80 misc. Longdeads => no problem
No poptype (or "no soldiers belonging to the local poptype") => ok
Contains the Battlefield magic site => do you want the site to be already found or not ? (#feature "Battlefield" or #knownfeature "Battlefield" ?)
Population - 1000 => ok
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January 17th, 2007, 09:59 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: [request for help] unique provinces ideas
Cool!
I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden)
Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war.
Something along the lines of:
19. a wild region or tract of land; desolate country, desert, or the like.
How 'bout:
Land Name: [The?] Twisted Forst
Terrain: Forest
Dark Vines [x7]
49 Vine Ogres
70 Vine Men
No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids.
Population - 1500 (the few that manage to reside next to the creatures of the twisted forest)
Manysites
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January 17th, 2007, 10:43 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: [request for help] unique provinces ideas
Quote:
Agrajag said:
Cool!
I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden)
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Ok, I will add the site to my list tonight (I'm currently at work)
Quote:
Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war.
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Ok, so any land province will do (of course it's not for sea provinces) ^_^
Quote:
Something along the lines of:
19. a wild region or tract of land; desolate country, desert, or the like.
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... so, a waste
Quote:
How 'bout:
Land Name: [The?] Twisted Forst
Terrain: Forest
Dark Vines [x7]
49 Vine Ogres
70 Vine Men
No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids.
Population - 1500 (the few that manage to reside next to the creatures of the twisted forest)
Manysites
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The dark wines as commanders, is it correct ?
Note that I can set a fixed poptype too, so I could use the poptype #37 (Woodsmen + druid).
*Any* command that is currently usable in .map file is recognized by my script (It took almost 10 hours of programming to make the functions that can parse a .map file to a perl structure and back, but now I can easily change any info in a programmer-friendly way and output the edited map code with only one function)
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January 17th, 2007, 12:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: [request for help] unique provinces ideas
You can make Dark Vines as commanders. In fact anything can be a pretender, or commander, or bodyguard, or troop. But there is a Vine King, and something called Ancient Presence, which you might want to consider.
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