|
|
|
 |

January 17th, 2007, 07:13 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SFTC Lite
Antique designing?
Can't you pick up one of the low level components and Shift-click to duplicate more of them?
__________________
Things you want:
|

January 17th, 2007, 07:25 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: SFTC Lite
I don't think there is a way to pick a low level component unless it is already in a design, hence the dummy designs.
The right answer here is a change to the design screen to allow picking not-the-latest components.
edit: you are also severely limited on what you can do while you are "holding" a component.
__________________
Slick.
|

January 17th, 2007, 07:45 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SFTC Lite
SJ: you can, and that makes the concept workable. Thanks.
Slick: True, but I can't do anything about that.. Thus, emailed MM about it, then set to finding workarounds.
Kind of like how Pirates and Nomads really needed point generation from components, but SJ found a workaround that did what was needed until those abilities were added.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 17th, 2007, 09:55 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: SFTC Lite
Ahh, that's a cool concept and neat way to approach the problem. It also avoids the problem the SFTC has. Which is every version of every component is listed. Saving the design then clicking to copy and change the layout is much closer to what I have in the SFTC. The only diffrence I see between the two is that you have to save the "generic" design for every size ship. Even then I don't see how that will work if you want to create them on hulls that will be developed. Isn't the ship layout stripped clean when you reselect a new hull size? Wouldn't that also have the effect of stripping your "generic" design clean preventing a retro-build? I can't think of a reason why you would want to retro-build a more advanced hull but you can still do it in SFTC. Maybe you want to make an opponent think you have a higher tech ally that is building the stripped hulls for you. I like the approach you took P-D. I also like SJ's term for it; "Antique Designing", as opposed to "Retro-Construction". As I mentioned in another thread we are pioneering new ground here. We get to coin the terms that players in future years will throw around as standard vocabulary.  What a wonderful privilege! This is like a Golden Age for us modders.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

January 17th, 2007, 09:58 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SFTC Lite
You can't change the ship size, so you have to do it for every hull size as well. Messy. Copying a hull does NOT clear the components though, so it works.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 17th, 2007, 10:53 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: SFTC Lite
Sorry about the confusion it is my fault. I didn't mean when you copy I meant when you change hull sizes after selecting the copy button for the generic design. When you do that it clears the design. So your idea will only work if every possible hull that can be built is available for building from the very start. Otherwise (using the SFTC as an example) You wouldn't be able to place a Missile Launcher on a Battleship because the Missile Launcher will have been replaced by a better version before then. You see in SFTC you can take any hull you have developed and create a new design using any component that you have ever developed. So you could take a High Tech Level 16 Juggernaut and fill it with Missile Launchers even though that is a starting weapon.
That is what I am calling Retro-Construction. What you are describing is what I think SJ's term is best suited for. Antique Designing. You have the antique (the old saved design) and now you are just making changes in it. You aren't creating new construction (newly developed hull sizes) with retro components.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

January 24th, 2007, 01:29 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: SFTC Lite
I'm just about done with the next patches for this one too. Is there any input from anyone?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|