.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 20th, 2007, 02:53 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Quantum Mechani

Maybe I will stop in to the IRC channel and see if anyone knows where he is.
Reply With Quote
  #2  
Old January 20th, 2007, 03:03 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Quantum Mechani

hes on IRC now about to blitz with us
Reply With Quote
  #3  
Old January 22nd, 2007, 12:47 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Boots of Youth

The Green Emperor has grown tired of his mages dying in droves due to old age. This is a general pronouncement that the empire of Pythium is looking to trade with any nation for Boots of Youth. Please send me a PM if you are interested and able to do so. I can pay with gems, forged items, or gold if you prefer.
Reply With Quote
  #4  
Old January 23rd, 2007, 01:02 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Bug in the mod

Ok, I feel dumb for not noticing this earlier. I set a guy to start summoning seige golems, and I checked my gems this turn and they were higher than I expected. Apparantly there is a bug in the mod that makes the seige golem spell cost zero gems. I assume it is a bug because a summoning spell for zero gems makes no sense to me.

What should we do about this? Just agree not to use it? I already have a couple of them. I don't know if they are particularly good, but it would seem unfair for me to be able to summon 10-15 of them a turn at zero cost.

Is there a fixed version of the mod or something?
Reply With Quote
  #5  
Old January 23rd, 2007, 02:39 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Bug in the mod

I think we should stop using that spell. There is an updated version of the CB mod, but it removes the leadership nerf which would be a pretty radical change from how we are currently playing. My thought is that if you have seige golems now you can keep them but just dont summon any more. If that cripples someones strategy they need to speak up now.
Reply With Quote
  #6  
Old January 23rd, 2007, 02:39 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Atlantis

Also, whats up with the atlantis cheating messages??
Reply With Quote
  #7  
Old January 23rd, 2007, 02:45 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Atlantis

The mod says:

#selectspell "Siege Golem"
#researchlevel 7
#fatiguecost 1500
#end

If this brings the casting costs down to 0 maybe there are other spells with the same problem.

For example:
#selectspell "Juggernaut Construction"
#fatiguecost 1500
#end

What does the spell show when try to cast it FAJ? 0 or 20 earth gems.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.