Thanks! After 12 hours of work, its nice to be appreciated
As for placing all of the hyperspace systems on top of each other; how can you view one of those systems? Clicking on the galaxy map would only allow you to see one, right?
How long did it take you to figure out the de-FTL pattern?
I have played around with stacking systems as well. You are correct clicking on the galaxy map only shows you the top one, but you can right click on the galaxy map and select "Goto system" to get to the underneath ones. Also if you have ships in one of the systems you can do a next ship to get to the system you ship is in.
It's quite an effect. Can be very confusing. IO haven't figured out a good use for it, but it would be usefull for your FTL map.
Geo
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You know what would be interesting for your FTL/Hyperjump map? Having local hyperspace "hubs" throughout the map as opposed to all the systems in the middle - it might make it more playable for the AI as well...
I think the AI's main problem is the fact that there are 12 warppoints leading to the same place to choose from...
What do you mean by Hyperspace Hubs?
The effect I originally intended was for the distance between systems at FTL speed to be directly related to their distance in realspace, so as to mimic the ability to travel through the empty systems in between.
I'd assume that any kind of hub system would have a completely different feel to it.
Unless you just mean spreading the apparent location of the hyperspace systems, so they aren't all clustered in the center?
Think of a cluster map. Each cluster would have it's own hyperspace hub, with each of those hubs connecting to one central hub in the middle of the map...
Would that be a sort of hyper-hyperspace sector in the middle?
If so, then once you've reached hyper^2space, you would be travelling one cluster every 1 or 2 MP?
And at normal hyperspace, you travel one galaxy map square every MP?
EDIT: stupid sig corruption
[ 10 December 2001: Message edited by: suicide_junkie ]