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January 21st, 2007, 06:56 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: LA Ulm, specifically against LA Ermor
If Ermor only has one province left, just try to kill its dominion : make temple in all surrounding provinces, move your god and prophet on Ermor, and put all the priest ou can mass on Ermor set to preach.
It might take some time if their dominion start high, but with both your god and prophet to couter their, and all your temples in surrounding provinces, you will have them whatever force they can have in the fortress.
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January 21st, 2007, 10:46 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
Jack has the right idea here, dominion kill him. If that isnt working send a COMPLETELY unroutable army consisting of undead, unroutable magic beings and unroutable commanders.
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January 21st, 2007, 04:09 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: LA Ulm, specifically against LA Ermor
Also, be wary that if he has lots of Dusk Elders, he can probably quite easily clog the entrance to his castle with Undead (skelespam etc.) and anyone that he feels like can cast combat spells on them.
The computer AI is extremely fond of skelespam, and generally when I lose castle sieges against the computer AI it's because of this exact issue.
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January 21st, 2007, 06:06 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: LA Ulm, specifically against LA Ermor
I'd suggest you setup a test-game and see how Bone Grinding works against skellispam, if you can get it.
I vaguely recall Bone Grinding being an ultimate-crusher-destroyer-annihilator-of-multidimensional-proportions of undead in dom2.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 21st, 2007, 06:42 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: LA Ulm, specifically against LA Ermor
Also, if he's relying on Dusk Elders with skellispam, use fliers. Flying thugs attacking rear can kill off the Dusk Elders before the skellispam gets going.
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January 21st, 2007, 07:47 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: LA Ulm, specifically against LA Ermor
Again, everyone, thanks alot! I finally took them out using a bunch of demons and imps set to hold and attack rear. That did the trick, and the DE's fell so quickly they couldn't even get their terror machine going. Since this is my first time blood magicking, it took me awhile to get used to the spells. I was a bit bummed though when I summoned a big demon lord and it started causing disease in my capitol. What use is that? It's my only big air magic guy, too, so I moved him to a smaller province and am just allowing my people to die in order to have wind ride, barrels of air, and all that good stuff.
I'm really getting the hang of magic diversity. I don't like being pidgeonholed, and even with a nation as magic inept as LA Ulm, I am now pretty much able to cast anyting utilyzing my pretender and summons.
One thing though. I have two Faerie Queens set to heal in a province with ONLY my heavily injured Father Illearth and they don't seem to be healing anything, even after many many turns. Is there some rules as to what (who?) can be healed and what (who?) can't?
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January 21st, 2007, 08:37 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
If he has a never healing wound or disease i dont think they can be cured, other than that im not sure.
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