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January 21st, 2007, 08:37 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: LA Ulm, specifically against LA Ermor
If he has a never healing wound or disease i dont think they can be cured, other than that im not sure.
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January 21st, 2007, 09:42 PM
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Major General
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Undead, maybe lifeless
Healing commanders (be they Faerie Queens, Arco priestesses, the one TC immortal, whatever) can't heal undead or lifeless inanimates, if memory serves. Illearth doesn't have any flags that would impair his healing, as far as I can tell.
Never-healing wounds can be healed, but there's a penalty to the die roll for them. Diseases can be healed; until they do, they'll still cause hp loss and potentially more afflictions.
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January 21st, 2007, 10:45 PM
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Sergeant
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Re: Undead, maybe lifeless
I don't suppose anyone knows the odds?
Illearth isn't diseased. His injuries are biggies, though, lost an eye, lost an arm, and he does have a never healing wound. I also just moved a feebleminded member of the third tier in there, and he was my best astral mage so I need him back. My pretender has no astral. It has been over twenty turns and so far neither of them have been healed at all, and I have two faerie queens.
Also, is insanity healable? I have made a beachhead (kelphead?) in the ocean against Ryleh but all my sea troll commanders are becoming insane.
Still, after a rocky patch, I am really enjoying this game. The one thing I notice is due to a scarcity of gems I am underutilyzing my mages. I have tons of mound fiends, demilichs, and vampire counts that aren't doing anything cool but researching, sitting around, or leading armies in a non magical capacity. I can't imagine how people like Gandalf play games with 1000 provinces. I have trouble managing the fifty or so I have now.
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January 21st, 2007, 11:37 PM
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General
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Re: Undead, maybe lifeless
I'd really like to see more affliction-healing units (especially self-healing Pretenders and named units) and also, affliction-healing provinces, since it isn't too fun to have your whole crippled with no way to medic them.
Ermor especially could use a healer unit, since they're based on Rome. I personally think most nations should have some type of healer-maybe a crazy expensive unit, but something. Obviously a nation like Yomi might be an exception.
Maybe a good solution would be to have Independent healers available. I wouldn't want to totally eliminate afflictions by any means, just allow-with an effort-the repair of badly damaged but important units such as Pretenders.
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January 22nd, 2007, 12:00 AM
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Sergeant
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Re: Undead, maybe lifeless
I agree. Joe Schmo commander and troop, whatever, but when you invest all this energy into a SC pretender, or an expensive summon like Illearth, there should be some way to get him back to fighting weight, so to speak. Personally, I think when a unique summon is killed and then re-summoned, they should be back to how they originally were. You lose the items, obviously, but the afflictions should go away.
EA Ermor has an affliction healing unit. The Bishop (or Archbishop?) of the Sacred Shroud. Their cavalry also heal afflictions (although I think only their own, though not sure).
I am in full agreement about independent healers. In fact, I love independents in general. I think there should be ten times the variety of independents. They don't need to be world beatingly powerful, but just different. I found Gnomes for the first time in this game, and I love those little guys, they really compliment my national mages, as they have paths my guys don't.
It is obvious, however, that something is wrong with affliction healing, unless I am missing something. My two damaged units are alone in a province with two faerie queens, and after about 30 tuns now, still nothing has been healed. Maybe I should try a few more queens, or maybe they heal troop afflictions, but not commander?
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January 22nd, 2007, 12:34 AM
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Major General
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Join Date: Aug 2000
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Hm, interesting.
I -have- seen them heal afflictions in commanders, so they're not completely pointless with respect to commanders. I wonder if it's penalized by death or misfortune scales.
They can't heal old-age afflictions, 'tho.
Insanity is currently permanent. Wouldn't mind seeing a unique Arkham Asylum site that had an 'enter to lose (2d6 - 2d6 + 2) insanity' command, if it could be set so that you didn't have to be a mage to enter.
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January 22nd, 2007, 01:46 AM
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General
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Re: Hm, interesting.
I agree about the gnomes, infact I was already working on a gnome nation before I discovered them in the game.
I'm (slowly) working on a pre Early age mod which will add dozens of different stone-age independents, including some animal independents, but the more the merrier.
Great idea about the insanity cure site, Taqwus.
Speaking of which (with the Void Gate in mind) how about more Void Gate type sites? I definitely want an Oni gate for Yomi, but I'm sure their's lots of potential here. Gates to the Mictlan underworld, Inferno, Cocytus, the Norse Yggdrazil, Faerie Mounds, lots of different things could be done and lots of different places could be made-some of which you wouldn't normally want to enter, but might in the right circumstances.
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January 22nd, 2007, 02:36 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Undead, maybe lifeless
Quote:
Stryke11 said:
It is obvious, however, that something is wrong with affliction healing, unless I am missing something. My two damaged units are alone in a province with two faerie queens, and after about 30 tuns now, still nothing has been healed. Maybe I should try a few more queens, or maybe they heal troop afflictions, but not commander?
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The only think I can think about is you forgetting to actually give the queen the command to heal. And that's only because you never explicitly said you did.
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January 22nd, 2007, 01:34 PM
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Sergeant
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Re: Undead, maybe lifeless
Hahah! When I posted that I was wondering if I should edit it to explicitly state they were set to heal, but I didn't because I was lazy.
Yes, my queens were set to heal. Also, dominion is growth 1 and luck 3, so if death and misfortune are to blame, it's not in this case.
I think the culprit is old age. Ermor aged Illearth something terrbile, and that may be the true reason for the afflictions (though they all happened at once and I could have swore it was during a battle). That's lame you can't heal old age afflictions. Old age is a pain in the neck enough with the stat penalties, there should at least be some way you can lessen the suck. Or how about at least if you cure old age (thruough nature empowerment or rejuvenate, then once you do that you can heal old age afflictions (since you're not old, they are now just regular afflictions). That would be nice 
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