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  #1  
Old January 22nd, 2007, 12:37 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Bringing Back the Super Combatant

The problem in Dom 3 that the potential SC faces isn't with other potential SCs, it's with the sheer number of units on either side of the battlefield. I wouldn't want to make these SCs more powerful objectively for no good reason as some kind of crazy power-trip. That's why the Dev Gods invented cheat-codes. I'd just like to make chassis which will cost considerably more to purchase, but will give the return of being able to function profitably on the front lines of more than one large battle.

As it stands, yes you can invest a huge amount of time, effort, research, and gems, and turn any decent combat Pretender into an SC-which won't be very useful by the end of the game. I'd like to give the option of purchasing a god chassis which can take out independents on it's own, repeatedly, and allow for quick solo expansion, as a viable strategy and without ending up with a badly crippled, worse than useless Pretender.

I can see a lot of usefulness in concentrating your Nation on a single unit, but why force the entire Nation to be invested, long-term, in such a project when the outcome is only one unit?
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Old January 22nd, 2007, 12:52 AM
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Default Re: Bringing Back the Super Combatant

Destroyer of Worlds isn't a bad chassis, just because it's got 4 arms. It's not great for the price though, since it's basically just a slightly more powerful Nataraja, which would cost 0 unless I'm mistaken-certainly not 125.

It can easily be afflicted, cursed, horror-marked, etc. The downside of the SC happens in MP when your human opponent targets your SC and does nasty long-term damage to it. That's going to happen regardless of how well equipped your SC is.

Making a select number of SCs more powerful against conventional armies is my goal, not against human-run SC-kill-squads.
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Old January 22nd, 2007, 02:15 AM
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Default Re: Bringing Back the Super Combatant

and you want them functional out of the box?

I recall that whenever I made a pretender mod and the pretenders could be used like that in early expansion, everyone called them "overpowered"
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Old January 22nd, 2007, 02:51 AM
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Default Re: Bringing Back the Super Combatant

Want to make something powerful?
Give it as many of the following as possible:
Immortal,(True?)Etheral,Regeneration,Awe,Fear,Flyi ng,Lucky,some AoE Shield,Sneaking,Glamour. And there are more
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Old January 22nd, 2007, 02:48 AM

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Default Re: Bringing Back the Super Combatant

Quote:
HoneyBadger said:
As it stands, yes you can invest a huge amount of time, effort, research, and gems, and turn any decent combat Pretender into an SC-which won't be very useful by the end of the game. I'd like to give the option of purchasing a god chassis which can take out independents on it's own, repeatedly, and allow for quick solo expansion, as a viable strategy and without ending up with a badly crippled, worse than useless Pretender.
Have you tried GK? It's not even that pricey and pretty useful in the late game for forging and summonning of what otherwise would be inaccessible.
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