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				January 21st, 2007, 04:48 PM
			
			
			
		  
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				Major 
				
				
				
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				[In-Progress] Unofficial SEIV Expansion Pack
	
			 
             
			
		
		
		
		Since it seems that there are more than a few people are still playing SEIV, and MM is busy with the development of SEV, I thought it might be good to assemble an unofficial expansion pack. 
 
I'd like to have this be a community effort, possibly adapting some of the mods, shipsets and graphics that are already out there. I won't be able to do this alone. 
 
The expansion should match the look and feel of stock SEIV Deluxe 1.95c (so no QNP) and compatible with stock AI, data files, etc. A user should be able to unzip the expansion pack to their main data folder just like the ImageModpack. 
 
If you have created a SEIV mod, post here if you want some of its content included in the expansion pack. 
 
If you have a race style you want included, post here. 
 
If you're interested in creating original content or adapting existinc content for use in the expansion pack, post here too. 
 
And if you have any other ideas, then by all means post them here. 
 
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The expansion should include: 
 
New components and facilities 
These should be balanced with stock components and facilities and correspond to any extended tech levels. 
 
new races 
These should contain both ship images and AI. Original sets only (so no Star Trek races) 
 
new advanced racial traits 
These could follow the same pattern as stock traits (separate tech area), or be embedded into the tech tree.  
 
Expanded tech areas that were somewhat neglected in stock (like biology, chemistry, gravitational manipulation, drones and remote mining) 
 
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Other Possible additions: 
 
new planet types 
new system or quadrant types 
new ruin techs 
new mounts 
an honest-to-goodness scenario 
new music 
text file additions - design types, cultures, etc. 
new events 
new formations 
new hulls 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 21st, 2007, 06:37 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		To be honest we dont need an expansion pack (I myself am too busy playing the mods that people make) 
 
besides there is the TMD mod and thats just for the A.I anyways 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 21st, 2007, 10:12 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		
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				A user should be able to unzip the expansion pack to their main data folder just like the ImageModpack. 
			
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 Such an "expansion" could not change much more than the default name lists. 
Otherwise it breaks savegames and screws up multiplayer bad.  
		
	
		
		
		
		
		
		
			
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				January 21st, 2007, 10:12 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		Ultimate Strategies Mod is a good place to get formations (and strategies) from. It is a compilation of all that I could find.
 FQM seems to have a few fans here and there. Might be a decent place to get quadrant, system, etc. data from. I'd recommend using the "no ast" type quadrant options, to avoid the excesses created by the full asteroid rings typical of the mod. You would have to modify the non-mid-life quadrants to use the no ast type, but that's just a matter of copy/pasting the respective system lists from the mid-life no asts.
 
"text file additions - design types, cultures, etc."
 
There are some decent base files for the flavor files (empire names, design types, etc.) included in FQM as well. I think they are in both standard and deluxe, but I forget. Might be a good base for your purposes.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2007, 01:54 AM
			
			
			
		  
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		I would be happy to have all my non trek ship sets added. 
		
	
		
		
		
		
		
		
			
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				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2007, 03:16 AM
			
			
			
		  
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		Oooh, yeah, shipsets. 
How many shipsets are in that huge compilation torrent? 
		
	
		
		
		
		
		
		
			
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				January 22nd, 2007, 04:28 AM
			
			
			
		  
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		200 plus I think. 
		
	
		
		
		
		
		
		
			
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				January 22nd, 2007, 12:19 PM
			
			
			
		  
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		Id love to see it. I recently tried to re-create my personal mod and ran into alot of problems. I didnt keep track originally of what I put into it but after loading the SEIV on my other desktop that I got with my copy of SEV I was shocked at the difference. I think there is a LOT of neutral stuff that can be incorporated into a single expansion pack which would allow other more specialized mods to run without conflict. Run better in fact since some seem to take for granted that I have capabilities that dont seem to be in place such as extra formations or attack instructions. 
 
Somehow I ended up with: 
 
of course all of the added graphics 
 
huge galaxies (Fyrons Quadrant thing) 
 
a couple of hundred shipsets which I mostly added one at a time.  
 
an extensive list of emperor titles, and types of government, and all the other choices for creating a race 
 
extended neutral races (altho I think I might have done that myself) 
 
extended AI's 
 
extra ship-name lists (some of which I might have done myself) 
 
extra formations and default instructions for ships 
 
space monsters and pirates 
		
	
		
		
		
		
		
		
			
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				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2007, 02:47 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		
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				Atrocities said: 
200 plus I think.  
			
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 Yikes! The number of new races should probably be edited down to about 3-5, based on image quality, AI quality, and how they mesh with the overall look and feel of stock SE4.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2007, 02:51 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: [Planning] Unofficial SEIV Expansion Pack
			 
             
			
		
		
		
		
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				Suicide Junkie said: 
Such an "expansion" could not change much more than the default name lists. 
Otherwise it breaks savegames and screws up multiplayer bad.  
			
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 I forgot about that. Best to make it a regular mod then, and maybe include a copy of Matryx's SE4 Mod Launcher (if he's still around to ask).  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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