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  #1  
Old January 22nd, 2007, 04:07 PM

bearclaw bearclaw is offline
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Default Re: [Planning] Unofficial SEIV Expansion Pack

racial cross-over techs!
And more than 1 level to unique techs. I've added 5 levels to each unique tech in my mod. Works well.
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Old January 23rd, 2007, 09:54 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Quote:
bearclaw said:
racial cross-over techs!
And more than 1 level to unique techs. I've added 5 levels to each unique tech in my mod. Works well.
Having archaeological racial traits be required to get the most out of ruins is also nifty.
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Old January 25th, 2007, 05:53 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: [Planning] Unofficial SEIV Expansion Pack

An Archaeological trait is a good idea. Maybe you only get the standard one level without it, but if you have researched advanced archaeology, you can get more benefits out of ruin techs like ancient shields and the like.

As for 200+ race styles. I want to keep the mod small and tight, as if Malfador had released it as an official expansion. So even though there's a lot of great stuff out there, I'm going to sort through it and find the best of the best, with respect to stock.
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