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  #1  
Old January 22nd, 2007, 04:08 PM
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Default Re: Bringing Back the Super Combatant

Quote:
HoneyBadger said:
Is Dagon a trampler? I can't check right now because I'm at work.
Yes he is.
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Old January 22nd, 2007, 05:51 PM
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Default Re: Bringing Back the Super Combatant

That's a nice trait for him to have. I'm thinking about giving him a weapon, a massive pillar of basalt which horror-marks whatever it hits, to play up on the Lovecraftian "feel".
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Old January 22nd, 2007, 06:28 PM
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Default Re: Bringing Back the Super Combatant

Weapon + trampler + size 6 = weapon rarely used.
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Old January 22nd, 2007, 07:16 PM
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Default Re: Bringing Back the Super Combatant

Trampling Pretenders seem to suck because they're always fatiguing out and dying. I'd love the Shedu if only it wasn't so prone to this behavior. It takes a LOT of regen to keep up with trampling.
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Old January 22nd, 2007, 07:21 PM

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Default Re: Bringing Back the Super Combatant

I assume that would be reinvig?
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Old January 22nd, 2007, 07:53 PM
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Default Re: Bringing Back the Super Combatant

Yeah, Dagon wouldn't often need to use the basalt pillar, which makes it a reasonable addition. Perhaps the basalt pillar could have a soul-vortex ability to reinvigorate and regenerate Dagon?
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Old January 23rd, 2007, 11:55 PM

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Default Re: Bringing Back the Super Combatant

I wouldn't make dagon into an SC type pretender for a couple of reasons: he's got three points of magic, high dominion, good stats, and is amphibious. He's too much of an all-rounder all ready. If you add SC type capabilities, he'd be over powered, or he'd cost like 250 points. IIRC he also has relatively cheap new paths.
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