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  #1  
Old January 23rd, 2007, 02:41 PM
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Default Re: My thoughts on the concept of the SE5 Design

Well I wish him the best of luck in this endeavor. It can't be that easy.

Anyway I like the game, have a few bones to pick here and there, trying to learn more about modding, never enough time to play for hours on end. I bought my copy thru SF but saw one in a gamestop on a road trip, so now have 2 (the one from SF showed up eventually and is not opened).

Just wish the game was at the A+ stage. Modders work faster !
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  #2  
Old January 23rd, 2007, 09:46 PM
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Default Re: My thoughts on the concept of the SE5 Design

Great for modders, sucks for players is totally unfair.

Sucks for players who refuse to download anything but "official" patches, maybe.

Anyone who can download balance mod gets an instant boost in funfactor. Hopefully that will be the gateway drug to the superhappyfunland of full-out Mods.
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Old January 24th, 2007, 01:47 PM
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Default Re: My thoughts on the concept of the SE5 Design

That's kind of a narrow view. So anyone who doesn't want to play a mod is out of luck in your viewpoint? As I said in the "Whats wrong with SEV thread":

Mods should enhance the playability of the game, not become the game.
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Old January 24th, 2007, 02:38 PM
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Default Re: My thoughts on the concept of the SE5 Design

Gotta agree with Suicide Junkie. Does anyone think Half-Life and countless other FPS games would be as popular as they are without mods? The basic multiplayer in HL is pretty crappy. It's mods like Counterstrike and Day of Defeat that have propelled it into the stratosphere.

Just look at the numbers from Gamespy:
Quote:
250,147 gamers are online right now
Game Players
• Half Life 98,668
• Half Life 2 79,149
• Battlefield 2 19,146
• Battlefield 2142 14,338
• Wolfenstein: Enemy Territory 13,356
• Call of Duty 2 7,784

Eight years after its release and HL still dominates the genre. I can guarantee you those people aren't playing stock.

Quote:
Mods should enhance the playability of the game, not become the game.
Why does the origin of the content matter, as long as it is fun?
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  #5  
Old January 24th, 2007, 10:11 PM
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Default Re: My thoughts on the concept of the SE5 Design

All you have to do is download (one click!) and unzip (Drag and Drop).
After that, the mods have equal or greater support and visibility than stock.

If somebody complains, and we point them to the fix for that problem but they refuse to use it, well frankly that is their own damn fault.

On the other hand, if you are implying that the mods should be included in the public patches Aaron gives out ... I think that is a great idea.
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Old January 24th, 2007, 11:07 PM
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Default Re: My thoughts on the concept of the SE5 Design

Quote:
Suicide Junkie said:
...if you are implying that the mods should be included in the public patches Aaron gives out ... I think that is a great idea.
Oh man; how long till modders start complaining the patches are coming out to fast for them. They can't keep up with deadlines. Who is going to hand hold them through the proper updates when MainStrings.txt picks up a new line or two. Who is going to check that they patched their mod properly if they aren't beta testers with the latest patch already? Who Aaron; no way will that work. It should be the players responsibility to update their copy. It's not like we modders place ourselves on the top of an ivory pillar and become impossible to contact. There is no reason why a player can't contact the author of a mod for update support.
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  #7  
Old January 25th, 2007, 05:29 AM
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Default Re: My thoughts on the concept of the SE5 Design

New lines in mainstrings.txt are trivial to add to all mods in a scripted process, so that bit isn't a concern for compatibility issues. New lines in components.txt et all have traditionally been optional (refer to vehicle list override, all sorts of additions to mounts (shield modification)), so are also not a concern.
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  #8  
Old January 25th, 2007, 06:02 AM
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Default Re: My thoughts on the concept of the SE5 Design

Keeping up may or may not be an issue.

But consider if the mod folders were installed, along with a mod_definition that gave a nice description and provided a download link?
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Old January 25th, 2007, 11:13 AM
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Default Re: My thoughts on the concept of the SE5 Design

Fyron they may be trivial to you but I guarantee at least one modder will complain that they can't make the deadline and need another day which stretches into more days. Do we delay the patch? Or are you saying that Aaron should set up some kind of script to add the missing critical lines?

SJ can you flesh out your idea more? What do you mean by the mod folders? Would they be dummy folders with the description and link or would they be folders with the above and the latest *turned in* copy of the mod? Still that is a lot of extra work for Aaron to do and I can't see it being done. He would need to set up a repository of sorts were we could upload our latest version. Then when it came time for the next patch it would all get wrapped into one nice package. Now that brings a new set of security issues to the table which again Aaron would have to set up. The idea you propose is very appealing. The only way to get it to work is to make Aaron's portion of it virtually hands-off. Put that big analytical brain of yours to work and solve this one. Must be as fool proof as possible, simple so modders can't screw the system up, and hands free for Aaron. Put the responsibility on the modder.
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