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Old January 25th, 2007, 01:03 PM

AstralWanderer AstralWanderer is offline
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Default Re: What is the problem with SE5?

Quote:
Phoenix-D said:
That and its not like implementing MP takes much time or effort (with the exception of TCP/IP play).
Doesn't that really depend on the game design? Multiplayer can raise issues like simultaneous changes to (and visibility of) game elements, robustness and security (to prevent cheating), data structure size (who wants to have to download several gigabytes of data for a single turn?) and even basic features like whether a player should be able to pause at will. For some games, MP is certainly going to be simple but for others it could require fundamental design changes.
Quote:
Uncle_Joe said:
And IMO if they want to do a single-player game then thats fine if it works (which it appears to do). But what bugs me about it is the attitude that they are so right because of their 'poll'. If you conduct a 'poll' under heavily weighted conditions, then you can get the results to favor whatever premise you choose. And thats what I feel happened there.
Well any poll they conduct is going to have some element of bias. As long as the poll is open to all though, that is about as fair as a website can get. Also Stardock have produced several MP games prior to GalCiv (e.g. Stellar Frontier, The Political Machine) so they are likely to have plenty of experience with the issues involved.
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