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  #1  
Old January 25th, 2007, 07:47 PM
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Default Re: Directional Damage Discussion

To be fair, SE:V damage is the same as SE:IV, except with the little embellishment of directional damage for internals.

One thing no one seems to mention is the vast improvement in balance for battles of equal forces.
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Old January 26th, 2007, 03:09 AM
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Default Re: Directional Damage Discussion

Quote:
Captain Kwok said:
To be fair, SE:V damage is the same as SE:IV, except with the little embellishment of directional damage for internals.

One thing no one seems to mention is the vast improvement in balance for battles of equal forces.
I dont really see how this is an improvement of SEIV. The directional damage isnt really directional, if I have to rip the skin (outer slots) of the ship off before I can get to the guts (inner slots). Unless I'm still not grasping the concept.

What I would like to see, is something PES mentioned in the other thread, was that basically the damage layers go something like this...

100 points of damage hitting the left side.

Say you shield soaks up 25 points.
Then your armor absorbs 25 more points, that leaves 50.
There are two outer rows of components. 1st row, component 1 soaks up 20 points. 2nd row, component 2 soaks up 10 points. This leave 30 points of damage, there are 2 inner rows. 1st inner row components absorbs 10. 2nd inner row component soaks up 10. This leaves 10 points of damage. Now the heading out of the middle of the ship to the right side outer row 2 component takes 10 and the damage is now zero. If there had been more damage, then it could have possibly destroyed something else in the right side outer row 1, then armor on the right side, then anything left would just blow threw the ship and cause no damage.

That is just one example.
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Old January 26th, 2007, 03:13 AM

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Default Re: Directional Damage Discussion

I still want to know the point of an "inner hull" section if it gets hit in the same order as everything else.
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Old January 26th, 2007, 03:22 AM
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Default Re: Directional Damage Discussion

Well basically...say these are the slots facing a certain direction.

Row 1 1-2-3-4-5-6
Row 2 1-2-3-4-5-6
Row 3 1-2-3-4-5-6

If slots 1 and 2 are inner, then in my previous example, you would have to destroy outer slots 3, 4, 5, and 6, and at least one armor component, and minus whatever is absorbed by the shield before slots 1 and 2 even take damage on in given row. This would be applied for each seperate shot, so eventually you will have no outer slots left to hit on that side, which would just leave internal slots.

As it stands now like I said, you would basically have to remove all of the outer slots before you could hurt the ship. Its like the difference between sticking a pencil into an orange as apposed to peeling the skin off before you can get to orange on the inside.
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Old January 26th, 2007, 03:26 AM
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Default Re: Directional Damage Discussion

i don't know the point of it either. All I do know is having inner and outer slots allowed me to pull off the drive field trick in a canon manner. Flawed yes but every so sweet and handy for me. Honestly I don't know if I could make the SFTC or Lite work without it. How odd is that?
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Old January 26th, 2007, 07:27 AM
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Default Re: Directional Damage Discussion

It is very very simple.
If you want inner hull slots to be damaged right along with outer hull slots when the damage sweeps past, then change all the inner slots to outer slots in your layout!

Inner slots really don't make much sense the way stock uses them (but then again a lot of stock stuff has never made much sense)

What Inner hull slots are actually useful for are abilities which you want:
A) To look like they are built in to the hull. (And don't take damage except maybe from special weapons)
B) To be optional. (User can pick and choose without cluttering the vehicle list)
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Old January 26th, 2007, 08:55 AM
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Default Re: Directional Damage Discussion

Quote:
Kana said:I dont really see how this is an improvement of SEIV. The directional damage isnt really directional, if I have to rip the skin (outer slots) of the ship off before I can get to the guts (inner slots). Unless I'm still not grasping the concept.
I never said the damage allocation was an improvement, I said it was the ~same as SE:IV and so "to be let down" by it when you were happy enough with SE:IV was not really fair. The big improvement was with the everybody fires at the same time (aka real-time) combat.
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