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January 25th, 2007, 10:28 PM
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Join Date: Oct 2006
Posts: 3,445
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Anvil of Daylight
I guess I'll give it a try...
Name: Mount Caldera
Required terrain: Mountain + Firesite
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1
Commander type: Golem with Hellsword, Jade Armor, Horned Helmet, Eye of Aiming, Bow of War, Marble Boots, Amulet of Protection Against Missles X4
Commander type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X8.
Bodyguard type: Iron Dragon x4
Unit type: 16 fire elementals
Unit type: 16 earth elementals
Unit type: 16 air elementals
Unit type: 16 water elementals
Unit type: 16 devils
Unit type: 80 magma children
Unit type: 160 imps
Ancient Forge
Fountain of Fire
Magma Cave
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January 25th, 2007, 10:49 PM
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Ashanti
Here's another one:
Name Ashanti
Required terrain: grassland/plains
Commander type: Great Fetish armed with Gate-Cleaver, Amulet of Luck, Amulet of Vengeancex1
Commander type: Lion-Tribe Witchdoctor armed with Skull Talisman, Amulet of Anti-magicx12
Bodyguard type: Kithaironic Lionx4
Unit type: 64 Lion-Tribe Archers
Unit type: 96 Lion-Tribe Warriors
Pyramid of Life
Gold Apple Tree
Mine of Superior Iron
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January 25th, 2007, 11:13 PM
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Re: Ashanti
And a third...
Name: Aapep
Required terrain: desert
Commander type: Dragon Lich armed with Amulet of Luck, Amulet of Antimagic, Wraithcrown x1
Bodyguard type: Mummyx4
Unit type: 66 bone devils
Desert of Bones
Crypt in the Sand
Orychalcum Mine
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January 26th, 2007, 12:07 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Ashanti
Are these sites in a mod or something? I did a quick search of my list (pulled from the exe text) and can't find them.
Great themes. I started to add them until I ran across the sites.
(OT: I really wish site modding was part of the map instead of (or in addition to) mods.)
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January 26th, 2007, 01:01 AM
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Re: Ashanti
Nope, I came up with them as I wrote up the provinces.
I think one could safely create a mod which deals specifically with site addition. A good one of the type would be very welcome, I'm sure.
I will have to sit down and think specifically about provinces which could be added without any new sites, but right now, I'm too tired to limit myself to what's known, since I don't know every site currently in the game.
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January 26th, 2007, 01:42 AM
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Ok, here\'s one that\'s ready to go.
Name: Thing Woods
Required terrain: forest
Commander type: Carrion Dragon armed with wraithcrown, ring of regeneration, amulet of antimagicx1
Commander type: Undead Pan armed with vine bow, medallion of vengeancex24
Bodyguard type: witchx4
Unit type: 12 darkvines
Unit type: 18 mandragoras
Unit type: 36 vine ogres
Unit type: 260 vine men
Witch's Bog
Whispering Woods
The Mammoth Forest
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January 26th, 2007, 06:20 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: Ok, here\'s one that\'s ready to go.
Quote:
HoneyBadger said:
Name: Thing Woods
Required terrain: forest
Commander type: Carrion Dragon armed with wraithcrown, ring of regeneration, amulet of antimagicx1
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Quote:
Commander type: Treelord x3 armed with thistle mace, hydra armor, vine shield, ring of regeneration, amulet of reinvigoration, marble boots, horned helmet
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Two problems here :
- treelords are unique summons. If I put all 3 of them in this province, they won't be available for summoning. Maybe make it only one treelord, so 2 are stil available ?
- treelords have only misc slots, so no weapon, no shield, no armor, no helmet, and no boots.
Or maybe you were thinkin of some other unit ? One that is of humanoid form and is not unique ? (vine king maybe)
Quote:
Bodyguard type: Undead Pan armed with vine bow, medallion of vengeancex24
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No items on bodyguards.
Maybe this undead pan as a commander ?
From the map manual, the #bodyguards command is supposed to be limited to 5 units, si I don't know if setting more will works or not.
Has somebody here already tried that ?
Quote:
Unit type: 12 darkvines
Unit type: 18 mandragoras
Unit type: 36 vine ogres
Unit type: 260 vine men
sites: I think Forest Primeval is in the game, and it should be combined with the site that allows the recruitment of witches (or something nastier if it feels right for Thing Woods-ideally a site that allows recruitment of Vine Ogres, or better yet, Dark Vines) and a site that produces 1 death gem per turn.
If I could, I'd make it have a site that would allow a nature/death mage to enter and summon undead Pans, but since I don't think that's possible, any good Nature sites would work here, so put whatever you'd like.
Like everybody else, I'm waiting and hoping for the sites database to be complete soon. I think Edi's working on it, along with others.
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Yes, it's one of the reasons why I asked for help, I don't have enough time to both code the new features and search for provinces ideas.
It means too that I need the exact magic sites names, as I don't have the time to check it.
use the list at http://www.dom3minions.com/docs/sites.txt , or just play the game and when you see an interesting site, note its name and description to create a province around it.
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January 26th, 2007, 06:10 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Anvil of Daylight
Quote:
HoneyBadger said:
I guess I'll give it a try...
Name: Caldera
Required terrain: volcano
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There's no "volcano" terrain type in dominions.
Existing terrain typesn as shown in the dom3 official map editor are :
"small"
"large"
"sea"
"somewater"
"mountain"
"swamp"
"waste"
"forest"
"farm"
"nostart"
"manysites"
"deep"
"cave"
"edgemount"
There's also those "hidden" terrain types :
"firesite"
"airsite"
"watersite"
"earthsite"
"astralsite"
"deathsite"
"naturesite"
"bloodsite"
"priestsite"
Their exact effect is not fully known, but it is supposed that they increase the chance of a magic site of the corresponding nature (the same way a forest increase the chance of a nature site for exemple)
Note that those types are already used by the random map generator : when you see a province with a small icon that doesn't match the usual terrain types, its's because the province has been set with one of thos 'hidden' types.
For exemple, sometimes you get a province with the type 'firesite', and the random map generator draw on the province ... a volcano
So we say that this province will require the terrain type "firesite" ?
Maybe both "firesite" and "mountain" ?
Quote:
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1
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Woaow such a big guy ...
(do you want him with increased magic too, or just the base F1E1 ?)
Quote:
Bodyguard type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X4.
Bodyguard type: Iron Dragon x4
Bodyguard type: Golem with Eye of Aiming, Bow of War, Amulet of Protection Against Missles X
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<cough> ... only commanders can be equipped with magic items, units set as bodyguards/units have no custom slot and came with the standard equipment.
But of course there might be several commanders in the province.
Do you want for exemple you Golem to be added as a commander ?
Quote:
Unit type: 16 fire elementals
Unit type: 16 earth elementals
Unit type: 16 air elementals
Unit type: 16 water elementals
Unit type: 16 devils
Unit type: 80 magma children
Unit type: 160 imps
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Water and air elementals ? I would think that such a province would only have fire and earth unit.
Whatever, that's a lots of units, so the province will be very hard to take, even late game. For such a province, a fixed fire-4 site would probably be a great idea.
There's not way to have a *province* give an item when you take it. However, when you kill a commander with magic items, and win the battle, there's a chance that your commanders (if they have the corresponding slots free) will get some of those items (the greater the item (in teme of construction research level), the higher the chance)
So currently if you kill the Forge lord and take the province in the same battle, you have a chance to get parts of his equipment.
If you want a chance to get a hellsword, just equipe one commander with it.
Quote:
Anvil of Daylight-plus25% forging bonus, increases Heat and Growth in province.
Eye of Rhuax-increases heat in province, produces 1 fire gem per turn, fire mage: enter to recruit magma children
Devil's Chimney-increases heat, turmoil in province, produces 1 fire gem per turn. blood mage: enter to recruit imps
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I suppose those are 'custom' magic sites ?
From what I know, forge bonus can be modded on an item but not on a magic site.
Moreover, while it is possible to mod magic sites and then use them, it would meant that the province would require a separate mod else those sites wouldn't be available.
You should instead chose existing sites , see http://www.dom3minions.com/docs/sites.txt for the list.
If you have question about what is possible or not I will be glad to answer.
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