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January 26th, 2007, 02:27 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Ok, here\'s one that\'s ready to go.
Please dont add mod things.
Possibly a new category for difficulty can be added to the files. I have some that would be a major challenge, and even a real problem to the game if you DONT attack them. On the other hand Id like to see many that would be rated zero but just add flavor to the game (farmlands with names and benefits of farmlands, swamps, wastes, just added flavor).
Volcano isnt a recognized item on one program but it is on another. Basically its "mountain surrounded by not-mountains". There is also some recognition in some of them for lake "water surrounded by land" and for island "land surrounded by lake". I think that one recognizes penninsula, seacoast, lost (no connections) and mega-province (more than 6 connections). The "cave" is worked in abit as a province that has only way into it and its surrounded by mountains so it looks on the map like its a short entry into a mountain range.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 26th, 2007, 02:51 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Re: Ok, here\'s one that\'s ready to go.
I am not yet ready to spend the time to learn how to mod provinces, maybe soon. However I will throw my ideas out and see if anyone wants to do the actual work.
Provinces are like nations. So what about a nation that was like Switzerland in WWII? Every citizen is expected to take up arms against attack. I would use 2000 thralls to represent peasants and after you conqure it the population would be very small, in the hundreds. I could have magic sites that produce gold , gold mine etc.
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January 26th, 2007, 03:44 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Ok, here\'s one that\'s ready to go.
Quote:
Cor said:
I am not yet ready to spend the time to learn how to mod provinces, maybe soon. However I will throw my ideas out and see if anyone wants to do the actual work.
Provinces are like nations. So what about a nation that was like Switzerland in WWII? Every citizen is expected to take up arms against attack. I would use 2000 thralls to represent peasants and after you conqure it the population would be very small, in the hundreds. I could have magic sites that produce gold , gold mine etc.
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Hum, too few population with 2000 units would make them starve ... unless we equip some commanders with supply items of course.
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January 26th, 2007, 05:30 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Ok, here\'s one that\'s ready to go.
Quote:
Jack_Trowell said:
Hum, too few population with 2000 units would make them starve ... unless we equip some commanders with supply items of course.
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Thanks, I did not know indy troops could starve.
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January 26th, 2007, 05:34 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Ok, here\'s one that\'s ready to go.
Quote:
Cor said:
Thanks, I did not know indy troops could starve.
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Yes, when creating a map just give one of the commanders the enormous broth and/or the bag of wine... depending on how many units you've placed. Or adding a nature mage if it fits the theme of the province.
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There can be only one.
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January 26th, 2007, 04:15 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Random impulses
It should be noted that I have a weird sense of humor.
Landname:
New Innsmouth 
Required terrains :
Coast
Units:
Mad Deep One x10
Madman x20
Mad Hybrid x20
Commanders :
Mad Priest x2
Hybrid Cultist x1
Sites:
Strange House in the Mist
Haunted Village
~~~
Landname:
Rossum's Retreat
Required terrains:
Land (any)
Units:
20x Mechanical Men
Commander:
1x Mechanical Man with a Crown of Command
Sites:
The Factory
The Abandoned Laboratory
~~~
Landname:
Titan's Doom
Required terrains:
Mountains
Units:
Six Lammashastas (former jailers)
Six Ashen Angels (former jailers)
Commander:
One Tartarian Titan with the Tartarian Chains, a Pendant of Luck, and a really bad 'tude
Sites:
Broken Tower
Banefire Braziers
Mount Chaining (!)
~~~
Landname:
Taghaza
Required Terrains:
Wasteland
Units:
20x Machaka Hoplites
20x Machaka Archer
20x Machaka Militia
Commanders:
One Colossal Fetish
One Black Sorceror
One Voice of the Lord
Sites:
The Forgotten City
The Temple of the Raging God
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 26th, 2007, 04:43 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Province Reset
Ok, I've gone back and edited the provinces, so hopefully they can be added without too much difficulty.
I wasn't 100% sure about some of the sites I added, so if any don't feel "right", please let me know.
I do want them to be powerful, though, and I've actually increased the danger of some of the sites, significantly. These are intended (since that's the kind of game I like) to be played on very large maps with lots of opponents. I intentionally left the Forge Lord alone, he's mostly there for show, and he's got a Rod of the Phoenix to use for offense/defense.
The rewards are large, but it requires a large, and human, commitment to take them. That's another thing-these are designed to be difficult for a human to take, and they should repel any single AI attack, however large.
That's just the way I roll.
__________________
You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 05:12 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Province Reset
Thanks HoneyBadger and Taqwus, I have copied your provinces infos and will add them soon to the online tool.
(sorry I don't add them immediatly, but I'm currently in a coding phase for my map editor)
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January 26th, 2007, 03:43 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Ok, here\'s one that\'s ready to go.
Quote:
Gandalf Parker said:
Please dont add mod things.
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Don't worry, I don't plan , at least initially.
And even if later i add some, I will always keep available a no-mod version/option
Quote:
Possibly a new category for difficulty can be added to the files. I have some that would be a major challenge, and even a real problem to the game if you DONT attack them.
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Hum, maybe something like the rarity of features : 1-2 being commun, and 3-4 being rare.
Provinces of level 1 would be flavor ones, level 2 would be for province with one or two minor features, and an average defence, 3 for hard provinces with a potential good reward (site that allow to recruit some unit (except for the more powerful ones), minor sites with bonus to magic, or maybe good gem income), and 4 would be for the most massive defence (with hoppefully at least one great site, probably unique, or several making the province a good one to capture)
Quote:
On the other hand Id like to see many that would be rated zero but just add flavor to the game (farmlands with names and benefits of farmlands, swamps, wastes, just added flavor).
Volcano isnt a recognized item on one program but it is on another. Basically its "mountain surrounded by not-mountains". There is also some recognition in some of them for lake "water surrounded by land" and for island "land surrounded by lake". I think that one recognizes penninsula, seacoast, lost (no connections) and mega-province (more than 6 connections). The "cave" is worked in abit as a province that has only way into it and its surrounded by mountains so it looks on the map like its a short entry into a mountain range.
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As for "volcano", I remind that the random map generator add a volcano to provinces with the special type "firesite", so we could use "firesite" as a prerequired terrain type for such province (or maybe "firesite" + "mountain")
And I already have the number of land and sea province for each province, so I could use "lake", "peninsula", "island", "last/hidden" and mega province without problem.
I didn't get the number of mountain neighbours, seems like maybe too much for now, but it could be added easily if the need is really there.
About caves, I remind that cave provinces have already been added to the game.
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January 26th, 2007, 05:18 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Ok, here\'s one that\'s ready to go.
Name Gaia's Throne
Required terrains : forest large
Units: Kathartic Lions, Bears, wolves, giant spiders, moose etc.
Commanders : druids, Earth mother
Sites: Level 4 Nature
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