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  #1  
Old January 26th, 2007, 02:51 PM

Cor Cor is offline
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Default Re: Ok, here\'s one that\'s ready to go.

I am not yet ready to spend the time to learn how to mod provinces, maybe soon. However I will throw my ideas out and see if anyone wants to do the actual work.

Provinces are like nations. So what about a nation that was like Switzerland in WWII? Every citizen is expected to take up arms against attack. I would use 2000 thralls to represent peasants and after you conqure it the population would be very small, in the hundreds. I could have magic sites that produce gold , gold mine etc.
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Old January 26th, 2007, 03:44 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Ok, here\'s one that\'s ready to go.

Quote:
Cor said:
I am not yet ready to spend the time to learn how to mod provinces, maybe soon. However I will throw my ideas out and see if anyone wants to do the actual work.

Provinces are like nations. So what about a nation that was like Switzerland in WWII? Every citizen is expected to take up arms against attack. I would use 2000 thralls to represent peasants and after you conqure it the population would be very small, in the hundreds. I could have magic sites that produce gold , gold mine etc.
Hum, too few population with 2000 units would make them starve ... unless we equip some commanders with supply items of course.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #3  
Old January 26th, 2007, 05:30 PM

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Default Re: Ok, here\'s one that\'s ready to go.

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Jack_Trowell said:
Hum, too few population with 2000 units would make them starve ... unless we equip some commanders with supply items of course.
Thanks, I did not know indy troops could starve.
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Old January 26th, 2007, 05:34 PM
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Default Re: Ok, here\'s one that\'s ready to go.

Quote:
Cor said:

Thanks, I did not know indy troops could starve.
Yes, when creating a map just give one of the commanders the enormous broth and/or the bag of wine... depending on how many units you've placed. Or adding a nature mage if it fits the theme of the province.
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Old January 26th, 2007, 04:15 PM
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Default Random impulses

It should be noted that I have a weird sense of humor.


Landname:
New Innsmouth
Required terrains :
Coast
Units:
Mad Deep One x10
Madman x20
Mad Hybrid x20
Commanders :
Mad Priest x2
Hybrid Cultist x1
Sites:
Strange House in the Mist
Haunted Village

~~~
Landname:
Rossum's Retreat
Required terrains:
Land (any)
Units:
20x Mechanical Men
Commander:
1x Mechanical Man with a Crown of Command
Sites:
The Factory
The Abandoned Laboratory

~~~
Landname:
Titan's Doom
Required terrains:
Mountains
Units:
Six Lammashastas (former jailers)
Six Ashen Angels (former jailers)
Commander:
One Tartarian Titan with the Tartarian Chains, a Pendant of Luck, and a really bad 'tude
Sites:
Broken Tower
Banefire Braziers
Mount Chaining (!)

~~~

Landname:
Taghaza
Required Terrains:
Wasteland
Units:
20x Machaka Hoplites
20x Machaka Archer
20x Machaka Militia
Commanders:
One Colossal Fetish
One Black Sorceror
One Voice of the Lord
Sites:
The Forgotten City
The Temple of the Raging God
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  #6  
Old January 26th, 2007, 04:43 PM
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Default Province Reset

Ok, I've gone back and edited the provinces, so hopefully they can be added without too much difficulty.

I wasn't 100% sure about some of the sites I added, so if any don't feel "right", please let me know.

I do want them to be powerful, though, and I've actually increased the danger of some of the sites, significantly. These are intended (since that's the kind of game I like) to be played on very large maps with lots of opponents. I intentionally left the Forge Lord alone, he's mostly there for show, and he's got a Rod of the Phoenix to use for offense/defense.

The rewards are large, but it requires a large, and human, commitment to take them. That's another thing-these are designed to be difficult for a human to take, and they should repel any single AI attack, however large.

That's just the way I roll.
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  #7  
Old January 26th, 2007, 05:12 PM
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Default Re: Province Reset

Thanks HoneyBadger and Taqwus, I have copied your provinces infos and will add them soon to the online tool.
(sorry I don't add them immediatly, but I'm currently in a coding phase for my map editor)
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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