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  #1  
Old January 28th, 2007, 12:16 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Thanks for that info!
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  #2  
Old January 28th, 2007, 12:53 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

So it appears by reading this that smaller/sleeker models have an advantage.
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Old January 28th, 2007, 01:19 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Not anymore due to a fix in v1.24.

Whether a weapon will hit or not is decided before the animation is drawn. However there was a bug where a weapon fire that was suppose to miss would hits it target due to the target's movement and it would damage the ship - in that case your statement would be true. But now when that happens, it won't do any damage...
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Old January 28th, 2007, 08:15 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

I just need to find out how to reposition them so they are surround the ships instead of facing up and down and only covering a portion of them.
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Old January 29th, 2007, 06:43 PM

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Default Re: What Are Bounding Boxes and How Do I edit them

I think I've figured it out, AT. You've rotated your models in the XFileClasses but the box stays with the model's original orientation. It can be fixed, but you're not going to be happy. You would have to go back and rotate the models in the .x file. The downside is that doing this will screw up all your engine glows and firing points.
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Old January 29th, 2007, 08:59 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Thanks, I just won't worry about it then for the time being.
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Old January 29th, 2007, 10:59 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

I'm a little concerned that bounding boxes might be abusable by "cheat sets".

For example, if you put the bounding box outside of the ship, does that mean that all shots fired at that ship will miss?
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