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Old January 29th, 2007, 02:16 AM
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DrPraetorious DrPraetorious is offline
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Default Re: What happens when you don\'t mow the lawn

I've attached a bunch of treasure provinces in a .txt file. I've written up a bunch more but they've, gah, got bugs in them. These ones, I've fixed.

The six cities are variations on a theme - big army, big population, communion slaves, guarding victory points.

The minor provinces are better defended than standard indies and are guaranteed to have useful, but not outstanding, sites in them, and/or poptypes that make good units.
Attached Files
File Type: txt 491277-specials_dump.txt (18.2 KB, 259 views)
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Old January 29th, 2007, 04:35 AM
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Ballbarian Ballbarian is offline
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Default Re: What happens when you don\'t mow the lawn

Thanks DrPraetorious!

Would you mind adding notes on terrain and/or climate preference for each province? That would make it much easier for us to add them to the sets. Of course some are obvious, but every bit helps.
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Old January 29th, 2007, 05:04 AM
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DrPraetorious DrPraetorious is offline
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Default Re: What happens when you don\'t mow the lawn

Oh, sure.

-- Burning city!
#landname 99 "The Smouldering Ruins of Agash-Va!"
(waste)

-- Jewel of the desert.
#landname 215 "Saelin, Jewel of the Desert"
(waste)

-- City of tears.
#landname 233 "Rohas, City of Tears"
(coastal)

-- The amber city.
#landname 17 "The Amber City"
(sea)

-- City of Great Learning.
#landname 291 "Pushtun, City of Wisdom"
(plains or farmland)

-- Dread City of Darkness.
#landname 103 "Kar-Vadhagh, The Black City"
(plains or farmland)


The remainder have no terrain preferences yet because I haven't set them, but they should probably be -

-- Vale of the Aesir.
(any land)

-- TROLLS! (pack 2)
(mountain)

-- GOBLINS! (pack 1)
(any land)

-- Valley of the Enchantresses.
#landname 208 "Vale of the Enchantresses"
(forest)
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