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Old January 31st, 2007, 06:02 PM
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Default Re: Neo Standard for SE V?

I would recommend the addition of at least the following to the stock requirements:

Scout - we need something that suggests a small ship sacrificing firepower for speed and/or range
Baseship - OK, it's already referred to in the data files, but no stock shipsets actually have any.
Worldship - for the doom stars, deeath stars, terror stars, battlemoons of our evil overlords
Resource Ship - for robo-miners and such (don't really need a resource base as the base hulls are general purpose - only the Battle Station has a military connotation)
Infantry - for non-mechanized troops

Additional ideas:
Space Monster - for monster races and perhaps monster tamers / magic races / robots gone amuck in various mods
Monster Troop - monsters for invading planets! (If your race is able to tame monsters or build maniacal death robots, it is reasonable to expect that it could use both its own people and the monsters/robots as troops, and should have different models for the monsters/robots than for the regular troops!
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Old March 29th, 2007, 05:28 AM
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Default Re: Neo Standard for SE V?

I don't have se5 (haven't even played the demo), so maybe I'm not the best person to be commenting here, but that never stopped me opening my mouth before. I also haven't read much of this thread. Anyway, taking into account the resizing feature, I'd say the best list I've seen so far is Ed Kolis'

Quote:

Scout - we need something that suggests a small ship sacrificing firepower for speed and/or range

Baseship - OK, it's already referred to in the data files, but no stock shipsets actually have any.

Worldship - for the doom stars, deeath stars, terror stars, battlemoons of our evil overlords

Resource Ship - for robo-miners and such (don't really need a resource base as the base hulls are general purpose - only the Battle Station has a military connotation)

Infantry - for non-mechanized troops
These (with the possible exception of the scout) are the hull shapes that can't be achieved by resizing existing models, and that will be used by modders. Scouts, worldships and infantry were certainly popular in se4 with both modders and shipset makers alike, so I think those are the ones that need to be made. And once you have a worldship/scout model, the modder can resize it to offer small/medium/large/huge worldships/scouts and so on.


Although I disagree with all the monster stuff he went on with after: I think that's probably too mod and race-specific to be included in every shipset.
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Old March 29th, 2007, 08:36 AM
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Default Re: Neo Standard for SE V?

You could always steal a planet model to use as your default worldship like I did for SE4's P&N mod.

...that rock world with the big crater that looks like a death star...
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