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January 12th, 2002, 12:30 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
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Re: Cylons
Looks good!
Do any prelim work on the AI?
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January 12th, 2002, 01:55 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: Cylons
I am working toward having the shipset done by next tuesday and the AI ver 1.0 ready to play by next saturday.
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January 15th, 2002, 07:01 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
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Re: Cylons
Here is the Lastest Cylons ShipSet.
I am still missing the Drone, Fleets, Sat Groups, MineGroups, and all weopon platforms.
1011113824.zip
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January 15th, 2002, 09:26 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
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Re: Cylons
Here is the latest and greatest.
Still missing the Groups but have added the drone and all weap platforms. Also changed the Large troop (the other one will be used in the updated colonials.
1011122592.zip
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January 17th, 2002, 01:03 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
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Re: Cylons
Looking for feedback????
DO you like them? Dis-like them? Will use them? will not use them?
Looking forward to the Ai?
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January 18th, 2002, 05:57 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
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Re: Cylons
It looks pretty good, you might want to center a few of the ships more (CarrierLight most of all). I really liked the ships you came up with, especially the troops/WPs. What did you use?
How's the AI coming along?
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January 19th, 2002, 09:51 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Cylons
Who would like to play a little with the cylons and give me a little feedback on how they are acting?
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