.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2007, 09:06 PM

Tnargversion2 Tnargversion2 is offline
Corporal
 
Join Date: Feb 2007
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Tnargversion2 is on a distinguished road
Default Re: Any suggestions for speeding up turn processin

I may be wrong about this but I was having the same problem until I tried a new game (p1.25, BM 1.03) and in the "in game" "options menu" towards the bottom there were some options to turn off logs and minimize combat replay and other stuff. This helped a ton. I went from 5 to 8 minute turns at around turn 15 to less than a minute on turn 20.
Reply With Quote
  #2  
Old February 5th, 2007, 09:39 PM

Uncle_Joe Uncle_Joe is offline
Corporal
 
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
Uncle_Joe is on a distinguished road
Default Re: Any suggestions for speeding up turn processin

Quote:
Smaller galaxy and/or fewer AIs makes for fewer combats...
Still, a minute or two is hardly excessive...
Well, I guess your tolerance for 'dead time' in a PC game far exceeds mine.

If I'm going to be playing 60-100 turns, I really dont want to have to sit for up to 2-3 hours of time watching the turns process! To me, that is unacceptable in this day and age. For people playing once a day via PBW or something, this is obviously not an issue, but if you are trying to get some play time in one sitting its very time-wasting. And I havent even got to larger battles yet. This is just FG on FG type of stuff. I shudder to think what how long it would take with actual FLEET combat.

Quote:
I may be wrong about this but I was having the same problem until I tried a new game (p1.25, BM 1.03) and in the "in game" "options menu" towards the bottom there were some options to turn off logs and minimize combat replay and other stuff. This helped a ton.
OK thanks, I'll try with the logs off and see if that helps.

Does anyone know if futzing with any of these settings might help without unduly screwing up the game?

Space Combat Maximum Time (Seconds) := 180
Space Combat Ends Only When Time Up Or No Enemies := FALSE
Space Combat Minimum Time Between Warp Transits (ms) := 500
Space Combat Time Until Ship Can Warp Again (seconds) := 30
Space Combat Chance For Warp Transit Interpenetration Percent := 10
Space Combat Maximum Zoom Out Distance := 150.0
Space Combat Map Radius := 2500.0
Space Combat Crew Boarding Strength := 1.0
Space Combat Allow Retreat := FALSE
Reply With Quote
  #3  
Old February 5th, 2007, 09:46 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Any suggestions for speeding up turn processin

Give what Tnargversion2 says a try. Oh, and turning off retreat will actually increase time processing, as it makes retreat-combats run for the maximum allowed time( as opposed to ending when reaching the retreat barrier ), so put it back on. You could also decrease the maximum combat time in the ( mod's ) settings.txt file, but that's bound to affect gameplay as well, if you set it too low.

Afraid that's about it. Suppose you could send a mail to Aaron complaining about long turn processing; chances are he'll look into it( again ) if it gets enough attention.

Oh, remember to delete the DebugSettings.txt file in the Balance Mod's Data folder.
Reply With Quote
  #4  
Old February 5th, 2007, 10:18 PM
Tim_Ward's Avatar

Tim_Ward Tim_Ward is offline
Corporal
 
Join Date: Feb 2005
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
Tim_Ward is on a distinguished road
Default Re: Any suggestions for speeding up turn processin

Quote:
Still, a minute or two is hardly excessive...
It is 20 turns into the game.
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.