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Old December 19th, 2001, 03:28 PM
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Default Re: Creating Groups in tactical combat

quote:

I have 3 troop transports loaded to the gills with my finest troops but because I have disabled all group assignments, when I move then to the planet, each troopship drops its complement individually and naturally, gets whomped by the defenders.



If this is the problem I think it is, then your problem is nothing to do with group assignments.

You can only drop troops one ship at a time, regardless of group /fleet assignments. Once a shipload of troops has been dropped, 10 rounds of ground combat (less if one side is destroyed before that) must take place before another shipload can be dropped.

Unfortunately if your first wave doesn't survive the 10 rounds, then the militia defence for the planet is fully replenished for your next deployment of troops! Therefore, if your first wave didn't take the planet, an identical second wave doesn't stand a chance. This can make homeworlds seem to be impossible to capture without planetary bombardment.

However, there is a trick: Make your first few waves of troops *extremely* heavily armoured and/ or shielded, even if it means dropping them without weapons. (That said, I think troop shields might still be buggy. Can anyone confirm?)
The first waves won't do much damage but they will soak up firepower and keep the combat open long enough for you to drop subsequent (more heavily armed) waves.

Can't help with your other problem. Anyone else?

[ 19 December 2001: Message edited by: dogscoff ]

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