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February 6th, 2007, 04:47 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OPEN]
Oh, i think Morkilus wanted in too?
I can't remember who all wanted in on this game. Just post with whatever nation you want below.
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February 6th, 2007, 04:50 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
R'lyeh....hmm do I get sages then =) ?
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February 6th, 2007, 05:14 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Ok, i would like to try this out. Ermor please
4 VP to win please, thats like 40% and shouldn't be to much.
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February 6th, 2007, 05:48 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Im in with C'tis
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February 6th, 2007, 05:50 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Also, what are we doing about the conceptual mod problems?
I believe one of the issues was with seige golems being free. The mod was a bit buggy is other cicumstances as well (super cheap indie-shamans etc). Are you positive you want the conceptual balance mod? Have the issues been fixed?
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February 6th, 2007, 08:17 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
FAJ said:
Also, what are we doing about the conceptual mod problems?
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FAJ, I believe that the problems you listed have been corrected already in Conceptual Balance version 1.0 (the version we will be using). Even so, I will look over the mod again to make sure there are no glaring errors.
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February 6th, 2007, 09:04 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
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Re: The Quick and The Dead (Accelerated Start) [OP
I'd like to join as Utgard
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February 6th, 2007, 05:58 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
calmon said:
4 VP to win please, thats like 40% and shouldn't be to much.
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Yeah but you have to remember that VPs are located only in capital provinces. Perhaps the hardest provinces to take in the game. I'm really torn on whether it should be 4 or 3 vps. Conquering one player should be relatively easy. But once you have that vp, all the other players would turn against you, making your 3rd vp very difficult to get. Dunno.
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February 6th, 2007, 06:12 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Love the idea, but still an MP noob and would probably be pitiful. I'll check back in case you're in need of "filler" players.
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February 6th, 2007, 05:56 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
Evilhomer said:
R'lyeh....hmm do I get sages then =) ?
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Hrrm... actually I dunno if we should allow water nations. With such a small map and wars likely to start almost immediately I doubt people will have time to build specialized equipment to enter the water. Plus all your sages would drown the first turn
Do you have a second choice evilhomer?
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