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  #1  
Old February 7th, 2007, 01:31 AM

Hippocrates Hippocrates is offline
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Default Re: Alliances.....Are they broken?

Quote:
Romulus68 said:
Quote:
President_Elect_Shang said:
Only if it is allowed by the Alliance settings.
I need to look at it again. I didn't see and option to allow or disallow treaties.

In a PBW game that we formed an Alliance (just 2 now) and we can't seem to offer treaties from the alliance chambers. When i hit Send it says we aren't allowed per the alliance rules, but I don't see where it says we can't in the alliance rules??

Is it worded "Weirdly" or something?
Heya Romulus,

I just entered into a 2 player alliance myself and ran into the same problem this turn. After playing with the UI a bit, here's how I *think* you send treaty proposals to newly met players who aren't part of your alliance.

First off, go to the empires screen. You'll see an option for "Alliance Chambers." From there, you'll have an option for "propose new message." This will pop up a dialogue asking for the target empire, and after selecting that, you'll get the standard interface for sending a message, including new treaties.

Now, here's where I start speculating. I assume every alliance member now has to approve the message. Your draft probably spends a turn getting sent to the other members, who will likely have to vote on it. If it gets approved, I would presume the message gets sent out and the new treaty elements updated for all alliance members. I don't know if the message gets sent right away to the third party, or if it spends a turn in limbo as everyone is informed as to the results of the vote.

Hope this helps.

The problem I'm actually running into with alliances, is as follows. When my ally to be and I met, we signed a standard non-agression treaty. When we allied, one of the elements was for allowing colonies in each other's space, as we wanted to share a border system. However, everytime I try to colonize there, I'm told my treaty doesn't allow it (he had colonized the system first). Hope this gets addressed next patch.

-Hippo
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  #2  
Old February 7th, 2007, 04:49 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: Alliances.....Are they broken?

Alliances? You must be playing MP because in single player I can't even get the fragging AI to go non agg with me Oh well, more killing I can do with less backstabbing.
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  #3  
Old February 9th, 2007, 12:01 PM

Romulus68 Romulus68 is offline
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Default Re: Alliances.....Are they broken?

Quote:


Heya Romulus,

I just entered into a 2 player alliance myself and ran into the same problem this turn. After playing with the UI a bit, here's how I *think* you send treaty proposals to newly met players who aren't part of your alliance.

First off, go to the empires screen. You'll see an option for "Alliance Chambers." From there, you'll have an option for "propose new message." This will pop up a dialogue asking for the target empire, and after selecting that, you'll get the standard interface for sending a message, including new treaties.

Now, here's where I start speculating. I assume every alliance member now has to approve the message. Your draft probably spends a turn getting sent to the other members, who will likely have to vote on it. If it gets approved, I would presume the message gets sent out and the new treaty elements updated for all alliance members. I don't know if the message gets sent right away to the third party, or if it spends a turn in limbo as everyone is informed as to the results of the vote.

Hope this helps.

The problem I'm actually running into with alliances, is as follows. When my ally to be and I met, we signed a standard non-agression treaty. When we allied, one of the elements was for allowing colonies in each other's space, as we wanted to share a border system. However, everytime I try to colonize there, I'm told my treaty doesn't allow it (he had colonized the system first). Hope this gets addressed next patch.

-Hippo
That could be me in your PBW game! lol SEV Galactic Domination game......btw, we need 2 replacement players for anyone reading this..

I do everything as you listed: Empires, Alliance chamber, Propose message, choose target empire, click treaty options, hit send message, then i get I can't per my treaty.

I tried some other options and following the same steps I was able to invite a Empire to join allince (it went to votes). I was able to send a message and it went to voting, but any treaties go bad.

My ally hasn't seen these as the game is going all weird and we have several empires the cumputer is controlling even though we sent turns. I wonder if the alliance broke our empires/game?
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  #4  
Old February 9th, 2007, 12:08 PM

aegisx aegisx is offline
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Default Re: Alliances.....Are they broken?

I'm looking for a se5 pbw game

Mike
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  #5  
Old February 9th, 2007, 12:23 PM

aegisx aegisx is offline
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Default Re: Alliances.....Are they broken?

error when I try to takeover the open empire:

java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)
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  #6  
Old February 9th, 2007, 12:52 PM

Romulus68 Romulus68 is offline
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Default Re: Alliances.....Are they broken?

Quote:
aegisx said:
error when I try to takeover the open empire:

java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)
I'm reading in the game Forum that more players are reporting game issues (AI stepping in and doing off the wall things to boot). Our game could be corrupted somehow??

One players reports the AI retrofitted a base to lower level tech, canceled a treaty, declared war and scrapped stuff! lol
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  #7  
Old February 9th, 2007, 12:54 PM

aegisx aegisx is offline
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Default Re: Alliances.....Are they broken?

This is a PBW issue, as thats a java error. I posted on the pbw forum too.
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  #8  
Old February 9th, 2007, 01:05 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Alliances.....Are they broken?

Take over the player using text mode rather than graphics mode.
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