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February 7th, 2007, 04:56 AM
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Sergeant
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Re: Another thought for SE5 Mods - Governments
Agreed, governments are very limited. Maybe their could be special techs for the different government types or something that would make them more fun.
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February 7th, 2007, 07:34 AM
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Corporal
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Re: Another thought for SE5 Mods - Governments
MM needs to add a get_govtype() and a get_societytype() function. That would open things up more for modders.
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February 9th, 2007, 07:16 AM
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Private
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Re: Another thought for SE5 Mods - Governments
oh and once they add that, it would be neat if a war-centric government-type would have "reverse" war-tolerance. Like, if you're NOT at war, your happiness suffers.
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February 12th, 2007, 12:25 PM
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Corporal
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Re: Another thought for SE5 Mods - Governments
Quote:
thebigsilly said:
oh and once they add that, it would be neat if a war-centric government-type would have "reverse" war-tolerance. Like, if you're NOT at war, your happiness suffers.
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Actually, you can have that in your races personality or whatever it's called. Aside from governments, I've been playing with that one too.
Psychotic is the most fun. You get big time happiness bonuses if there are enemy troops on the planet. ANYTHING (yours or otherwise) getting blown up nearby creates happiness. Building stuff tends to make people mad.
Wacky.
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February 12th, 2007, 02:28 PM
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Private
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Re: Another thought for SE5 Mods - Governments
I've never seen any option for "Psychotic." Anywhere. < 
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February 14th, 2007, 01:32 AM
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Corporal
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Re: Another thought for SE5 Mods - Governments
Quote:
thebigsilly said:
I've never seen any option for "Psychotic." Anywhere. <
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It's one of the ones I added.
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February 12th, 2007, 09:02 PM
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Shrapnel Fanatic
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Re: Another thought for SE5 Mods - Governments
That's not psychotic, so much as masochistic.
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February 12th, 2007, 02:36 PM
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Shrapnel Fanatic
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Re: Another thought for SE5 Mods - Governments
Spectarofdeath said:
Agreed, governments are very limited. Maybe their could be special techs for the different government types or something that would make them more fun.
Why reinvent the wheel when we have racial traits for arbitrary changes? You could axe the entire govt/society system and add some mutually exclusive racial traits to do it all (the bonuses/penalties and extra techs/facilities/etc.). Traits can have multiple abilities now, afterall.
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February 12th, 2007, 04:56 PM
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Brigadier General
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Re: Another thought for SE5 Mods - Governments
The Governments Mod was created for use with the SFTC and Lite which in turn put the axe to Society types. To me Societies are fluidic and selecting a set type is just to stagnant. On the other hand the time frame for a typical Stock game is way to short to reflect changes except those brought about by intense situations. Wow; drifting here back on focus... I just don't like the Society types and think they should be done away with altogether though not to the extreme Imperator Fyron suggests. The bonuses and penalties would be best used in other ares.
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