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February 7th, 2007, 02:20 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: You can never have enough gems...
We will use Worthy Heroes, right?
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 7th, 2007, 02:37 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: You can never have enough gems...
Do we all have to install that mod, or is it just the server that matters?
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 7th, 2007, 02:43 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: You can never have enough gems...
Quote:
Teraswaerto said:
We will use Worthy Heroes, right?
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Yes.
Quote:
Amhazair said:
Do we all have to install that mod, or is it just the server that matters?
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Someone can correct me if I'm wrong, but I believe you will need to install the mod. Be sure to use version 1.6, the link is on the initial post.
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February 7th, 2007, 02:46 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: You can never have enough gems...
you are indeed correct
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February 7th, 2007, 02:58 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: You can never have enough gems...
Quote:
Terrel said:
Quote:
Amhazair said:
Do we all have to install that mod, or is it just the server that matters?
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Someone can correct me if I'm wrong, but I believe you will need to install the mod. Be sure to use version 1.6, the link is on the initial post.
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Okey, on my way there. How will it affect other games (present and future), where I don't want to use the mod, though?
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 7th, 2007, 04:09 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
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Re: You can never have enough gems...
Pretender uploaded, my command line options:
D:\dominions3\dom3.exe -C --ipadr 24.22.140.14 --port 1024 --nocredits --nonationsel
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February 7th, 2007, 04:45 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: You can never have enough gems...
Quote:
Amhazair said:
Okey, on my way there. How will it affect other games (present and future), where I don't want to use the mod, though?
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iirc, under Dom2 the mod would load automatically when you chose a game that was started w/ the mod, i'm not sure how that's working now w/ Dom3. Worst case, you'll need to turn the mod on or off w/ your preferences. Back in the Dom2 days the one error that many players made is setting up their pretender under the wrong mod, but afaik this should not be an issue for us, since Worthy Heroes should have no effect on pretenders.
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February 7th, 2007, 07:54 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: You can never have enough gems...
I've nearly finished up the map (still need to touch up some neighbors), but what I ended up doing is pretty much going w/ Edi's special locations, while removing forts and specific starts. The latest version of the map is attached, and I'll change that when I come up w/ the final version tonight.
Better than half the pretenders are uploaded, we are now waiting on:
2. Agartha - Tyrant
3. Arcoscephale - Darrel
11. Niefleheim - Xox
13. Pangaea - Dedas
14. Sauromatia - imororg
16. Yomi - Izzyz
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February 7th, 2007, 08:06 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: You can never have enough gems...
I ended back with R'lyeh (the original plan), pretender uploaded.
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February 7th, 2007, 10:58 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Last Minute Change to Water Connectivity on Map
For whoever is reading this this evening, I'd like a sanity check on the following two edits to the Faerun map. I've been looking at this yesterday, and I've been bothered by the relatively large number of sea provinces completely closed off by land (mostly in the NE), therefore:
1) I'd like to connect all sea provinces to the nearest (or most sensible) body of water. Usually this will follow along a river line visible on the map.
2) Also, I'd like to connect province 106 and 137. This will connect the two major sets of sea provinces in the game, which I think will make the interaction between the two water players more interesting (and between water and land players, for that matter).
If anyone sees any reason not to make these two edits, let me know now!
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