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February 7th, 2007, 07:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Any suggestions for speeding up turn processin
Think of it this way;
At least when there are hundreds of ships fighting in a late game battle, it won't take much longer to process.
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February 7th, 2007, 10:02 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
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Thanked 3 Times in 3 Posts
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Re: Any suggestions for speeding up turn processin
At an average of 3 minutes per turn (being generous)and say about 100 turns to get to having hundreds of ships fighting in a late game battle, I will have wasted over 4&1/2 gaming hours watching the turns process...umm, no thanks. I cant see that as being tolerable.
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February 7th, 2007, 11:17 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Any suggestions for speeding up turn processin
It is only wasted time if you sit there in your chair staring intently at the progress bar.
Visit the IRC channel...
Check the forum...
Take a bathroom break...
Read some webcomics...
Check your email...
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February 8th, 2007, 12:19 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
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Re: Any suggestions for speeding up turn processin
Too bad that the game won't continue to process the turn with the game minimized. I hear it will run in the background in windowed mode, but windowed mode sucks.
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February 8th, 2007, 01:26 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Any suggestions for speeding up turn processin
I asked Aaron about adding higher rez windowed modes.
He liked the idea, but it couldn't hurt to remind him a few times.
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February 8th, 2007, 01:34 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Any suggestions for speeding up turn processin
Strangely, not being able to have a turn process with the game minimized (like SE:IV allows) is the single most annoying thing to me that I'd like to see changed. Yea, there are bugs and yea the UI needs lots of work, but not being able to browse these forums or do other things while turns process is unbearable to me. The fact is that it is inevitable that games will get big enough to require several minutes or more to process turns, even if the game engine is optimized. SEV calculates a lot more stuff than SEIV, so no matter how you cut it or how fast your computer is, turn processing will take time as the game progresses. Ironically, there are more things to like as turn number increases because of increased research, production, expansion, etc.; but waiting for turns to complete actually makes it less fun as turn number increases.
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February 8th, 2007, 02:47 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Any suggestions for speeding up turn processin
I agree, if SEV could run while minimized, it would be very good. I have a musical keyboard beside my desk and while the turns process, I practise playing the piano.
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