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February 8th, 2007, 02:52 AM
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Sergeant
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Join Date: Jun 2004
Posts: 305
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Re: Any suggestions for speeding up turn processin
I'd rather see minimizing then the windowed thing
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February 8th, 2007, 03:23 AM
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Corporal
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Join Date: Mar 2005
Posts: 163
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Thanked 3 Times in 3 Posts
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Re: Any suggestions for speeding up turn processin
Id MUCH rather see the turn processing sped up to something reasonable than either windowing or minimzizing. Although either of the latter would be FAR better than what we have now.
Quote:
The fact is that it is inevitable that games will get big enough to require several minutes or more to process turns, even if the game engine is optimized. SEV
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I could actually accept longer processing times if I was stretching the bounds of the game. But playing on a small map with 5 opponents, still being in the Scout phase with single ship combats and STILL getting 6-7 min turns? In the early game, there really isnt all that much to do every turn so actually entering your orders goes fairly quickly. I could probably blow through 25-30 turns in an hour without processing time (and that is still learning). But sadly, with processing time I can usually only play less than 10 in an hour (and less than that now that I'm seeing multiple combats every turn).
I guess the one 'good' thing out of this is that I have been so jonesing for space conquest fix that I'm actually going back and playing Sword of the Stars which I bought and never really got into. It doesnt have too terribly much depth IMO, but at least its playable...
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February 8th, 2007, 03:53 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Any suggestions for speeding up turn processin
Just play in windowed mode until more fixes arrive... it isn't that big of a deal to not be in fullscreen, is it? Personally, I try to make every game I play run in windowed mode (including games like civ4).
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February 8th, 2007, 03:55 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Any suggestions for speeding up turn processin
For SE5, it is, because you get stuck into a rather small window. That also makes the GUI worse, as it takes up more screen space.
Oh, and some people have performance issues (mouse speed, FPS, etc) with windowed mode.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 8th, 2007, 04:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Any suggestions for speeding up turn processin
I used to get FPS issues with windowed mode, but it got fixed a long time ago. Guess more people need to send in reports with their computer specs...
The resolution is a worthwhile sacrifice for being able to use your computer during turn processing, no?
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February 8th, 2007, 05:39 AM
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Corporal
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Join Date: Mar 2005
Posts: 163
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Re: Any suggestions for speeding up turn processin
Running in Windowed Mode now. I cant scroll the map in all directions (likely because of the size of the window). But I can at least use the keyboard to do that.
I suppose this is better than nothing at this point, but I believe that the turn processing REALLY has to be sped up considerably before I would consider this game as 'finished'.
Hopefully this becomes a priority soon.
Thanks for the suggestion.
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February 9th, 2007, 02:14 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Any suggestions for speeding up turn processin
I don't use windowed mode. My screen has a resolution of 1024 x 768 pixels, and when I run SEV in window mode, part of the view is cut off. So window mode is not an option for me. 
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