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February 9th, 2007, 04:10 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: New Nation(s): Exile/Avernum
Are you sure that's a mac compatability issue?
I admit I don't know anything about macs but I can't see why there would be any problem with this running on any copy of dom3. Does anyone else have it working? It's possible there's just something up with the copy I uploaded.
For now all I can say is it works for me,.. I'm running dom3 version 3.00.
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February 9th, 2007, 04:19 PM
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Corporal
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Join Date: Sep 2005
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Re: New Nation(s): Exile/Avernum
I'm running version 3.06 and I can't downgrade my version to verison 3.00 (maybe you should get the patch?)
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February 9th, 2007, 04:27 PM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
Well I don't see how the version I'm running would alter anything either. All that has changed regarding mods is the adding of more available commands, at least as far as I am aware....
Unless of course there's some new weapons, units, names, nations etc added in the patch which conflict with those in this mod. I doubt that because I didn't use the numerical values immediately following the vanilla ones.
Well I'll wait for some more feedback on whether it's working or not then I'll see what I can do. Obviously half the point of making this was that other people would enjoy it.
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February 9th, 2007, 04:53 PM
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Corporal
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Re: New Nation(s): Exile/Avernum
Version 3.04 adds a new EA nation (Lanka) maybe that has something to do with it?
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February 9th, 2007, 08:51 PM
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Private
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Re: New Nation(s): Exile/Avernum
Well, I'm a fan of the series, played all four of them so I'll definitely try your mod in my next game 
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February 10th, 2007, 12:17 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
I'd love to hear that someone actually has this working.
In the meantime here's a pic of the recruit units screen. As you can see it's something of a multicoloured nation. Very disney.
Having playtested them a little bit my own conclusion is that missile weapons are their absolute worst enemy. A lot of their units wear no armour at all and if there's anything heavier than a light drizzle falling from the sky those expensive Vahnatai (the warriors particularly) just fall to pieces. I think I need to lower a lot of the gold costs too, considering how fragile the units are.
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February 10th, 2007, 06:08 AM
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Corporal
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Re: New Nation(s): Exile/Avernum
Nice.Hope you can get it to work with version 3.06!
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February 10th, 2007, 11:20 PM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
You probably shouldn't go leaping to conclusions. I mean you've effectively suggested to people that this mod doesn't work with 3.06, doesn't work with macs and probably doesn't work with 3.04 either,... when in fact it might just be that it's not able to work on your computer for whatever reason. As I said, I don't think it likely that the 3.06 patch would make a difference. Out of interest did you run the mod without any others enabled?
Until there's confirmation that it works/doesn't work from more people I'm unable/unwilling to try anything to 'fix' it. Instead I'll add national heroes and work a bit on balance.
Dark/Death Vahnatai national hero,....
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February 11th, 2007, 05:56 AM
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Corporal
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Join Date: Sep 2005
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Re: New Nation(s): Exile/Avernum
No other mods enabled.Downgraded to 3.01 but that didn't work so I re-upgraded to 3.06
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February 11th, 2007, 06:38 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: New Nation(s): Exile/Avernum
Weird. Thanks for trying out the downgrade. This would seem to suggest the problem isn't anything to do with conflicts with Lanka or whatever else was added in the patches. I'll upload a slightly newer version and you can see if that works for you. It's possible that the first download or upload process was corrupted, or that I didn't pack it right or something.
If that doesn't help then you might be right about the mac issue. It's frustrating for both of us believe me and I do appreicate you giving it a go.
Ok, a random screeny of a battle attached to this post. I'll upload version 0.4 back at the start of the thread.
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