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  #1  
Old February 9th, 2007, 08:57 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

Well, this is certainly great news for PBW or anyone playing independent PBEM games. Just make a 'special' set of files for the remote games.
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  #2  
Old February 9th, 2007, 09:22 PM
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Captain Kwok Captain Kwok is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

The latest beta patch apparently has some additions to really speed up turn processing...
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  #3  
Old February 10th, 2007, 10:27 AM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

The 1.27 looks just awesome, and it even implements 32x time rate, so basically this thing will be not-needed.

Now we just have to wait for the patch...
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Old February 10th, 2007, 12:49 PM

Uncle_Joe Uncle_Joe is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

Yeah, but think how fast it would go with your changes AND at 32x.
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  #5  
Old February 10th, 2007, 02:22 PM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

I'm not actually sure if it would go any faster at all. It shouldn't make any difference if the upcoming patch makes combats utilize 100% of the CPU.

I'm hoping the patch alone will make it playable.
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