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  #1  
Old February 9th, 2007, 09:07 PM
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Corwin Corwin is offline
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Default Re: Idea about using Chalice

Quote:
Ironhawk said:
Do you really have that many soldiers with afflictions? For a normal human, if they take enough damage to get an affliction, they are likely to die anyway.

I would use the Chalice to heal high value units like SCs and mages.
Yes, I do the same. But sometimes it coud be useful.

Imagine you are moving huge armies through completely depopulated Ermor or R'leh provinces. You would need hell lot of supply items. But with chalice you can quickly heal deseased units.

BTW what are the chances of healing "Deseased" affliction? And what about other afflictions - how difficult are they to heal with Chalice? Can you heal more than one affliction per turn on the same soldier? If so, is it more difficult than healing a single one?

(basicly in the last question I am asking if each affliction's chance to heal is calculated individualy independed on other afflictions, or is it depends on the presense of other afflictions on the same unit.)
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Old June 19th, 2007, 12:24 AM

hnchrist3 hnchrist3 is offline
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Default Re: Idea about using Chalice

I know this is "High Level", but I tell people to make a "Gate Stone" and combine it with a "Chalice" and therefore, the healing power of The Chalice, is felt WHEREVER it is needed.
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Old June 19th, 2007, 12:29 AM
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Jazzepi Jazzepi is offline
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Default Re: Idea about using Chalice

Quote:
Corwin said:
Quote:
Ironhawk said:
Do you really have that many soldiers with afflictions? For a normal human, if they take enough damage to get an affliction, they are likely to die anyway.

I would use the Chalice to heal high value units like SCs and mages.
Yes, I do the same. But sometimes it coud be useful.

Imagine you are moving huge armies through completely depopulated Ermor or R'leh provinces. You would need hell lot of supply items. But with chalice you can quickly heal deseased units.

BTW what are the chances of healing "Deseased" affliction? And what about other afflictions - how difficult are they to heal with Chalice? Can you heal more than one affliction per turn on the same soldier? If so, is it more difficult than healing a single one?

(basicly in the last question I am asking if each affliction's chance to heal is calculated individualy independed on other afflictions, or is it depends on the presense of other afflictions on the same unit.)
This is a really bad idea. Starving units suffer from -4 morale. For the amount of effort you'd have to put into getting a chalice, I think you'd find it easier to forge up some thistle maces, and mass produce cauldrons of broth.

Jazzepi
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Old June 19th, 2007, 12:59 AM

sum1lost sum1lost is offline
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Default Re: Idea about using Chalice

Uh, a gateway stone is not the most efficient use of a chalice. Just use your labs to port it like you do any other item- put it in the lab, take it out. No need to use an artifact to gateway.
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Old June 19th, 2007, 10:44 AM
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Baalz Baalz is offline
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Default Re: Idea about using Chalice

FWIW, stealth units can definitely be targeted by mind hunts, I've used that quite effectively to clear out spies. I'm guessing other spells can target them as well (assuming the caster knows they're there).
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Old July 4th, 2007, 10:01 PM

MaxWilson MaxWilson is offline
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Default Re: Idea about using Chalice

Seconded. I had a scout observing a siege get targetted by a Mind Hunt, although at the time I just chalked it up to the wierdness of there being 3 nations in the same province.

-Max
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