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  #1  
Old February 10th, 2007, 01:19 PM

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Default Re: DamageTypes.txt Knowledge Base

It does trigger multiple times for internals, with some odd quirks. I have four in a row, top to bottom, hits coming in from the front, 100 damage hits, 10 Emissive ability per comp, 100 HP each.

Start: 40 damage/0/0/0
1st hit: 100/20/0/0 (80 actual damage)
2nd hit: 100/100/0/0 (80 actual damage)
3rd hit: 100/100/90/0 (90 actual damage)
4th hit: 100/100/100/70 (80 actual damage)

The first time, that's what I expected. 100 minus two emissive triggers, 80. Fine. Same with the second- the third comp in the line didn't get hurt because there wasn't enough damage left to spill over. The third time there's only one intact component in the way, so only 10 damage gets removed.

The forth hit..it looks like the Emissive ability is triggering even when the component shouldn't be functioning (i.e. less than 50% HP). I don't think it does that with armor..

I'm not sure if the Emissive ability triggers multiple times with non-leaky armor; all these tests were with damage 100% penetration 50%.
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  #2  
Old February 12th, 2007, 03:16 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: DamageTypes.txt Knowledge Base

Facilities, weapons and general components all have separate "operational" damage levels...

What does it say in settings.txt?
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Old February 12th, 2007, 03:20 AM

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Default Re: DamageTypes.txt Knowledge Base

Same for all three- 0.50
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