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  #1  
Old February 11th, 2007, 08:23 PM
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Kamog Kamog is offline
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Default Re: SE V Bugs That Are Still Present

When you tell a stellar manipulation ship to build a planet at an asteroid field, and if the ship is not already sitting in the same sector as the asteroid field, then the ship moves to 1 sector away from the asteroid field and complains that it can't carry out the operation because it has no movement left, even though it does have movement left. You have to give it another order to move it to the asteroid field and then the order to create the planet.
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Old February 11th, 2007, 11:54 PM

Baron Grazic Baron Grazic is offline
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Default Re: SE V Bugs That Are Still Present

Hi Kamog
Version 1.26, supposedly fixes this problem. I can confirm it happens with Remote Launching units, retrofit & stellar manip.

Version 1.26
3. Fixed - Ships were not executing orders after a Move To in the correct sector
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Old February 12th, 2007, 09:21 AM
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Randallw Randallw is offline
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Default Re: SE V Bugs That Are Still Present

I have been fiddling with files for a game that wouldn't generate the next turn properly. I got it working but don't know if it is related to a bug I got.

I opened my turn and ran the movement log. It worked ok but then it went to the next turn and started moving ships about by itself. That is it did 30 days of movement then moved date up and started 30 more with ships on AI.

almost forgot, it's balance mod.
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