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February 13th, 2007, 01:08 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Problem
I am not affected. I am also in Hadrian's game and didn't have it there either.
It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.
Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.
*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 13th, 2007, 01:42 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
Quote:
Teraswaerto said:
*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.
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That is encouraging to me - not as bad as I feared (just by the name it sounded more permanent).
Quote:
I am not affected. I am also in Hadrian's game and didn't have it there either.
It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.
Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.
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Well, high among those unhappy ones, it certainly would make me unhappy!
One positive thing out of this, it sounds to me that Meglobob has a setup where this bug is repeatable. That means that there is a very good chance of identifying exactly what circumstances invoke this bug, and thus finding a workaround for it, without even doing any coding. If the devs take notice, this might also be a good clue for actually fixing the bug.
Of course, none of that helps Meglobob in this game. Meglo, were you aware that the condition is non-permanent? Also, I don't mean to offend, but I would suggest that lousy (but temporary) scales are a screw job that is perhaps less severe than losing your lab turn 1, or some of the awful start positions that are possible...
Anyhow, the main thing I am still interested in knowing is whether any other players are affected by this bug.
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February 13th, 2007, 02:20 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: Problem
My scales are perfectly normal.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 13th, 2007, 03:08 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Problem
My scales are mixed, some good , some bad, and i have no issue.
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February 13th, 2007, 03:12 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
Quote:
Tyrant said:
My scales are mixed, some good , some bad, and i have no issue.
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You recognize, Tyrant, that you're turn 1 scales should be 100% deterministic, being exactly as you specified in your pretender setup? If you chose poor scales in your pretender setup, you could be experiencing the bug, and that would actually be a good thing for your initial position.
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February 13th, 2007, 03:24 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
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Re: Problem
I guess i was not clear. My scales are mixed by design and they are manifesting as they shoud be, both the good and the bad.
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February 13th, 2007, 03:38 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Problem
Im currently being a little effected, having lower levels in the positive scales i picked but still being left with the negative misfortune. I attribute these scales to my currently low dominion level.
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February 13th, 2007, 03:09 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Problem
Quote:
Teraswaerto said:
I am not affected. I am also in Hadrian's game and didn't have it there either.
It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.
Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.
*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.
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I agree 100% with what Teraswaerto says above.
The scales bug has had the following effect on me:-
I took order-3, growth-3, magic-1. The bug hit this turn and for some mad reason just leaves you with whatever magic/drain scale you had. So now I have magic-1. So 240 design points down the drain. Not so bad if it hits later on but a serious setback this early.
I have heard other players talk about it before and it seems, slowly over a period of time to correct itself. I will give it 1/2 a dozen turns or so and see what happens.
Just did another test with Atlantis on Faerun map and 20 turns in, had still not got the bug. So it seems just very, very random. AFAIK it has effected people playing Faerun/cradle of dominion maps.
Will do other tests when I have a chance and start a main thread in the forum and see if anyone knows more.
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