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Old February 13th, 2007, 04:40 PM

thejeff thejeff is offline
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Default Re: Spies and unrest

I don't buy it. I'll check the numbers again tonight, but this was 4 spies (+20 Stealth) with 150 unrest. The odds were against even one getting caught. All 4 in a single turn is really pushing the odds. It happened once before in the same game, and those were the only times any of my spies were caught there.


And they did produce 4 separate battles.
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Old February 13th, 2007, 04:58 PM
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Meglobob Meglobob is offline
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Default Re: Spies and unrest

Quote:
thejeff said:
And they did produce 4 separate battles.
This confirms each one was detected seperatly.

I believe patrolling creates 2 seperate checks, 1 to reduce unrest and another to detect stealth units. High unrest adds hugely however to avoid detection, but as I have said before there are so many random rolls in Dom3, you are bound to get extemely unlucky every now and again.

Abit like I fumbled with a -700+ fumble that time in Middle-Earth...
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