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February 15th, 2007, 04:52 PM
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Corporal
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Join Date: Sep 2005
Posts: 87
Thanks: 0
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Re: Vaettihiem SE 1.0
A minor gripe with the the Vaetti hag Description:
Quote:
"Some Vaettis have learned the secrets of Seith. As long as they do not learn to much, the Gygjas
alow them to continue their practices. Since the Exile, the remaining Gygjas have been more accepting of
Vaetti magic."
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So how come they have the same amount of magic as the ones in MA (EA?) Jotun?I propose they get 1 death and 1 random (or 2 random)
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February 15th, 2007, 08:51 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Vaettihiem SE 1.0
Quote:
Steelfang said:
A minor gripe with the the Vaetti hag Description:
Quote:
"Some Vaettis have learned the secrets of Seith. As long as they do not learn to much, the Gygjas
alow them to continue their practices. Since the Exile, the remaining Gygjas have been more accepting of
Vaetti magic."
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So how come they have the same amount of magic as the ones in MA (EA?) Jotun?I propose they get 1 death and 1 random (or 2 random)
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As recall, I gave them an extra 10% random.
I tend to make my nations very conservatively balance wise- enough power so it isn't simply unimaginable to play in MP, but well less than the top-tier base game nations. Besides, for the Vaetti in particular, I don't think more powerful really fits, if I were convinced they needed a boost I would lower prices.
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February 16th, 2007, 03:50 AM
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Private
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Join Date: Jan 2007
Posts: 11
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Re: Vaettihiem SE 1.0
I would like a cheap shortbow unit. I really enjoy the mod.
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February 16th, 2007, 04:03 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.0
Hmm. Well they are sort of a missile-weapon-less nation, but I suppose it couldn't hurt for them to have Vaetti shortbow archers - be prepared for crappy morale though.
In the next version,... a new vaetti archer, a new vaetti with a pick, a troll shaman leader (weak magic/priest), a moose riding unique troll hero and a new pretender (with the fenrer graphics) called Crescent Moon Wolf who attracts wolves while in his dominion. I think with these added little bits I'll basically be finished with the SE.
All credit goes to quantum of course, I'm just adding frosting to a delicious Vaetti cake :]
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February 16th, 2007, 04:12 AM
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Private
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Join Date: Jan 2007
Posts: 11
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Re: Vaettihiem SE 1.0
That's exactly what I want, thank you.
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February 16th, 2007, 05:42 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: Vaettihiem SE 1.0
What about reducing the cost of the moose archers ?
Currently at 45 gold, you get two shortbow attacks at precision 8.
Sure the mosse has great mouvement, and its HP can help survive some loose arrows, but I would rather have 4.5 indeps archers with precision 10.
If the moose riders were at 30 gold, they would still be more expensive that normal archers, but the mouvement and hit points could make them usable
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February 16th, 2007, 06:12 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.0
I thought the point of the moose riders was to hold then attack - they are sort of like multirole cavalry for Vaetti.
I haven't altered the stats of the vanilla unit, but I'll give them a test and see if they suck at charging as well as shooting.
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