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  #1  
Old February 15th, 2007, 08:51 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vaettihiem SE 1.0

Quote:
Steelfang said:
A minor gripe with the the Vaetti hag Description:

Quote:
"Some Vaettis have learned the secrets of Seith. As long as they do not learn to much, the Gygjas
alow them to continue their practices. Since the Exile, the remaining Gygjas have been more accepting of
Vaetti magic."
So how come they have the same amount of magic as the ones in MA (EA?) Jotun?I propose they get 1 death and 1 random (or 2 random)
As recall, I gave them an extra 10% random.

I tend to make my nations very conservatively balance wise- enough power so it isn't simply unimaginable to play in MP, but well less than the top-tier base game nations. Besides, for the Vaetti in particular, I don't think more powerful really fits, if I were convinced they needed a boost I would lower prices.
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  #2  
Old February 16th, 2007, 03:50 AM

XiahouDun XiahouDun is offline
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Default Re: Vaettihiem SE 1.0

I would like a cheap shortbow unit. I really enjoy the mod.
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  #3  
Old February 16th, 2007, 04:03 AM

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Default Re: Vaettihiem SE 1.0

Hmm. Well they are sort of a missile-weapon-less nation, but I suppose it couldn't hurt for them to have Vaetti shortbow archers - be prepared for crappy morale though.

In the next version,... a new vaetti archer, a new vaetti with a pick, a troll shaman leader (weak magic/priest), a moose riding unique troll hero and a new pretender (with the fenrer graphics) called Crescent Moon Wolf who attracts wolves while in his dominion. I think with these added little bits I'll basically be finished with the SE.

All credit goes to quantum of course, I'm just adding frosting to a delicious Vaetti cake :]
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  #4  
Old February 16th, 2007, 04:12 AM

XiahouDun XiahouDun is offline
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Default Re: Vaettihiem SE 1.0

That's exactly what I want, thank you.
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  #5  
Old February 16th, 2007, 05:42 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Vaettihiem SE 1.0

What about reducing the cost of the moose archers ?

Currently at 45 gold, you get two shortbow attacks at precision 8.

Sure the mosse has great mouvement, and its HP can help survive some loose arrows, but I would rather have 4.5 indeps archers with precision 10.

If the moose riders were at 30 gold, they would still be more expensive that normal archers, but the mouvement and hit points could make them usable
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  #6  
Old February 16th, 2007, 06:12 AM

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Default Re: Vaettihiem SE 1.0

I thought the point of the moose riders was to hold then attack - they are sort of like multirole cavalry for Vaetti.

I haven't altered the stats of the vanilla unit, but I'll give them a test and see if they suck at charging as well as shooting.
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  #7  
Old February 16th, 2007, 07:12 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Vaettihiem SE 1.0

They have two attacks that could do some damage, yes, but with their low attack (and defence) skill, large size, and lack of armor they are less useful than even indeps light cavalry.

I could live with the low precision and armor by using them as mobile archers that can follow fast armies (with the forest trolls and wolf riders, you can have army move 2 with all units having forest survival), and survive some lone arrows or spell thanks to their HP. But not for this price.
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  #8  
Old February 19th, 2007, 07:56 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Vaettihiem SE 1.0

I love this mod, but there are two things that seems not right:

- The draconian chief should'nt have hands

- normal Trolls have 11 natural protection, already one of the best for a recruitable units, if not the best (of course some summons have better protection).

ow come that forest trolls, supposed to be a slightly smaller (less HP and strength) version of mountain trolls, have 14 base protection ?

With so much protection, a small pack of forest trolls or wolf trolls can take almost any indeps province.

If you really wants them to be better armored that normal trolls, just give them better equipment (or maybe let them have less armor that mountain troll, but with better combat values, or give them a protection for the head)
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  #9  
Old March 14th, 2007, 07:18 AM

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Default Update coming soon

Update imminent. If you want anything included in the mod now is the time to ask for it. Suggestions for another national hero are very welcome.
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  #10  
Old May 2nd, 2007, 08:58 PM

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Default Re: Vaettihiem SE 1.0

Once again I'm up too late looking at mods by accident.

I just signed on to say it was strange that all the forts were the same, but I see there's an update. Magic! So, having an update gives me a chance to notice any uppercase/lowercase errors.

(what the files are called) -> (what the mod says)
Vaetti groundbreaker(2).tga -> vaetti...
troll shaman(2).tga -> Troll Shaman(2).tga

I guess the easiest solution would be to have a convention that all filenames are entirely lowercase.

An entirely separate comment: Being as the draconians are meant to have come from the cold place where the vaetti now live, it seems a bit odd that they are cold blooded. Presumably these draconians are different and more hardy than your average draconians.
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