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  #1  
Old February 17th, 2007, 01:51 PM

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Default Re: New Nation: Sylvania (Elves, son!)

Possibly a type in the .dm? Or he forgot to make their weapons. It should be very easy to fix.
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Old February 17th, 2007, 03:07 PM

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Default Re: New Nation: Sylvania (Elves, son!)

Well i looked in the file. There weapon is listed and such it appears so i have no idea y it shows up as fist.
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Old February 28th, 2007, 03:14 AM

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Default Re: New Nation: Sylvania (Elves, son!)

Doesn't show up as a fist for me - show's up as dawn's edge or what-have-you.

Incidentally, it's a great mod. I just wish when the AI would build more aspect archers - it does very well with blade dancers and masters, even with glade riders, but very rarely uses the highly effective aspects.
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Old May 5th, 2007, 08:43 AM
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Default Re: New Nation: Sylvania (Elves, son!)

A cool mod (and i am quite an elf hater ).

I discovered one potential minor bug though:
The lance glade rider has as weapons a light lance and the eldar blade. He has no ambidextrousity though, so his 2 weapons have only 4 and 6 attack !
And i also have a hard time to imagine how you can fight with a lance and a sword.
Furthermore he has even a shield.

Another little bug in the nametypes:
#addname "Anardil of Sylvnaia"
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Old May 5th, 2007, 10:01 AM

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Default Re: New Nation: Sylvania (Elves, son!)

I think Zepath may have left the forums, but I'll certainly fix those issues when I make the CBM version of Sylvania.
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Old June 15th, 2007, 11:34 AM
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Default Re: New Nation: Sylvania (Elves, son!)


Oh - the priestess' description says they are "able to heal the afflictions of mortals", but they don't seem to have a healing ability. Is the description meant to be fluff, or is it an oversight?
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Old June 15th, 2007, 12:38 PM

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Default Re: New Nation: Sylvania (Elves, son!)

They have nature magic, don't they? So they get some healing spells. All the elves have rejuv anyway, so not like you really need healers.
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Old July 6th, 2007, 08:40 AM
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Default Re: New Nation: Sylvania (Elves, son!)

Zepath, this mod is beautifull, but I find it a bit overpowered. They got powerfull mages,an almost perfect army, sailing... I think the four variety of aspect archers is too much, one would have been enougth. As it is now, you've got no way to escape their firepower !

It is however a great mod, even if you shouldn't have mixed high elves and sylvan elves, 'cause it gives them too much strategic flexibility.Can someone tell me what is their flaw ?
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Old July 6th, 2007, 09:03 AM
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Default Re: New Nation: Sylvania (Elves, son!)

Humakt, if you think that this nation is "overpowered" then maybe you could try out Sombre's CBM version. We are currently having a game with 7 CBM variants from mod nations to see how they compare against each other. One position would be open to a replacement player (Zepath's Kharam Dzu mod) - would you like to take over those, maybe?
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Old July 6th, 2007, 09:33 AM
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Default Re: New Nation: Sylvania (Elves, son!)

What's CBM ?
I am a bit young as a player to compete with the oldest players ( in term of experience).I like Kharam Dzu, and tested it, and it seemed to me they have more weakness than Sylvania, they are slow,mostly unarmored, and get trampled by packs 'cause they are small.
But maybe it is my Ork blood that makes me criticize...
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