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February 18th, 2007, 03:18 AM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
Sounds like Xox is having some technical difficulties, I've reset the host interval to give him time to get this straightened out (which will hopefully happen soon).
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February 18th, 2007, 01:32 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
For future issues which arise, you can contact me by email at:
kirkpp at yahoo dot com
Not sure what's going on w/ Xox, but I don't want to see this hang up for long, we could be looking for a sub, or I may set to AI...
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February 18th, 2007, 02:31 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: Problem
Deleted.
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February 18th, 2007, 02:57 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Problem
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.
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February 18th, 2007, 03:09 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
Quote:
Darrel said:
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.
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I would be happy to do that, if it makes the difference, but I suspect that if I could email him his turn, then he would be able to play TCP/IP.
I think all he needs is a borrowed computer, or even access to an internet cafe (assuming the cafe will allow him to install the dom3 client, and i think some of them would).
Right now all I have is one PM relayed by another player, so I'm waiting to get some kind of ETA on when the problem will get fixed.
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February 18th, 2007, 11:10 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
OK, still no direct contact from Xox, and lacking any specific ETA from him, I would guess that he will eventually show up again, but on anywhere from a 1 - 5 day timeframe. On this basis I see the 2 most practical options as:
1) Reset the QH interval tonight, and allow Xox's position to stale once or twice, before seeking a substitute. I think it's actually been 2 days since he's played a turn, so in effect, this will give him 4 days before the 2d stale (or we could reset to 48hr QH, which would mean 6 days).
The downside of this option is that if we end up resorting to substitution anyhow, then its that much harder to find someone to take the position over. The upside is that it maximizes the chance that Xox shows up, while not bringing the game to a screeching halt while we wait for Xox to arrive.
2) Give Xox until 9am PST (GMT -8) tomorrow to show up. At that point, I would look for a substitute. We would need a substitute w/ some history on this board (preferably someone that's hosted a game), because I would have to give them the master PW in order for him to be able to play.
Anyone care to vote on these, or offer other alternatives?
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February 19th, 2007, 04:27 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Problem
I'd vote 1
I must also say that I don't like the idea of giving out the master password.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 18th, 2007, 03:06 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Problem
Quote:
FrankTrollman said:
Please don't set him to AI. This game is going to last for months, and the power void in the region of Niefelheim would have far ranging and frustrating implications.
-Frank
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Sure, makes sense to me. I don't imagine it will be too hard to find a sub, this early on.
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