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  #1  
Old February 19th, 2007, 08:23 PM
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Default Re: MapGen alpha release!

If it's a freely available .dll I'll install it if needed to use your mapgen.
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  #2  
Old February 19th, 2007, 10:19 PM
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Default Re: MapGen alpha release!

ok, i think i've found the dlls that need to be installed to run this heap. apparently m$ made it so that apps built with vs2k5 cannot be run on pcs that do not have the proper dlls installed, but m$ has made them available, the installer is here . there does seem to be a workaround for this, which, if i understand it correctly, just means that mapgen would be packaged in an installer with these dlls, which would be installed on your pc when you install mapgen. this is something i will have to look into further, i would rather a no-strings-attached sort of deal.
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  #3  
Old February 19th, 2007, 11:04 PM
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Default Re: MapGen alpha release!

That fixed it.

Thanks!

Making maps now.....
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Old February 19th, 2007, 11:21 PM
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Default Re: MapGen alpha release!

A few RFEs -
* control for the frequency with which different terrains are seeded. At the moment, these maps have no mountains, which is a game balance issue.

* border mountains. Not sure how to do this, as border mountains don't get seeded like other terrains.

Anyway, it works great, it's amazingly fast. Nice work!
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Old February 19th, 2007, 11:24 PM
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Default Re: MapGen alpha release!

sweet.

im going to remove the other attachments, and post a new zip with an updated readme in it.
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File Type: zip 497768-MapGen_0.50.02192007.zip (46.7 KB, 188 views)
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  #6  
Old February 19th, 2007, 11:35 PM
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Default Re: MapGen alpha release!

as far as how terrains are seeded, oceans, land masses and mountains are determined strictly by a height map, so everything below x is ocean, everything above y is mountains. rivers are created in a similar manner. the other terrains are sort of 'grown' in the space in between.

try using the tlevel command

the default is tlevel: mountain 120;

so try using a lower number

impassable terrains, border mountains and the other dom3 terrains are something that i intend to work on after i get the sprite functionality in.

well i'm glad that the thing is working, though i'm quite annoyed that it can't be simply copied to another machine.
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  #7  
Old February 20th, 2007, 02:26 AM
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Default Re: MapGen alpha release!

Oh, I get it. That sets the water level! Okay, that'll work fine.

I think I found a bug in one of the maps it generated (attached). Provinces 10 and 11 appear to have their terrain assignments reversed. There are a few other terrain reversals.

If I had to guess, I think that the script is numbering provinces wrong whe the center (white) pixels have the same y-coordinate. That's just a guess though.

Thanks for the awesome tool!
Attached Files
File Type: zip 497790-wt3.zip (2.98 MB, 221 views)
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Old February 20th, 2007, 03:03 AM
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Default Re: MapGen alpha release!

that may be. i will check it out.

btw, can you post the debug for this map? i'd be interested to see ho long it took to generate it
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