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February 21st, 2007, 11:24 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
I don't mind downloading and installing mods. That should not be a problem.
I like province-based victory conditions. Control of 2/3 of all provinces seems a bit high to me. I think control of 1/2 of all provinces might be sufficient, but I am easy, 2/3 will work fine, too.
I am not in favor of nerfing races or spells at this point. The game seems balanced enough, and coalitions do happen.
SR
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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February 22nd, 2007, 01:02 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Dawn - need players and server
This is going to be a very imbalanced game. Not only is it a small map, everyone also knows the starting locations of everybody. This will make bless very deadly. But also very deadly will be SC pretenders.Someone could very early take an SC pretender, and take a neighbor out within the first few turns.
But what will balance things a little bit is the fact that since everyone will know who their neighbors will be ahead of time, they can create a setup during pretender creation that will best counter those nations. I am playing as the Marverni, which is one of the worst nations for handling small map blitzes. But i picked that nation because of that, and it will be a fun challenge to come up with an effective defence strategy using them. So let everyone be warned. The druids are ready, and should you try to invade marverni lands, you will be promptly expelled.
The best way I can think of to balance things would be if we have a rule that says no nation can attack another for the first ten turns or so.That will give everyone a chance to build up some sort of defense.
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February 22nd, 2007, 04:04 AM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
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Re: New Dawn - need players and server
Hey, I'm one of the guys Mind got from outside the board. I'd approve of bless limitings mostly because I personally find them rather dull pickings for a game, and enjoy the more intricate balancing act that comes from requiring people to be more sparing. Pushing for awake pretenders doesn't nerf anyone--the 'heims are still very powerful--but it doesn't unfairly benefit one side over another to the same degree.
I'm also not aware of the Worthy Hero mod, nor have I ever downloaded one of these maps before. How do I do that, which do I get, and so on?
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February 22nd, 2007, 04:50 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
A SC rush strategy sounds pretty deadly on a small map where opponents' positions are already known. Having a dormant pretender sounds like a very bad idea here.
What sorts of limitations are people thinking of for bless - some sort of limitations on the levels and combinations of different paths of magic? Are people worried about blessed sacred troops that get uber-powerful?
SR
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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February 22nd, 2007, 05:09 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New Dawn - need players and server
An early SC that can take indies alone is much much easier to counter than heavily blessed Helhirdings.
Perhaps we could agree that pretender must be awake or sleeping, not imprisoned. That would make a heavy bless harder to pull off.
The thing is, though, that EA Vanheim and Helheim are so strong they can rush many nations even with no bless and usually win.
Mods are installed by placing the .dm file in \dominions3\mods folder. The host determines what mods are used in any given game. I attached the Worthy Heroes mod to this post.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 22nd, 2007, 08:14 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: New Dawn - need players and server
Based on geography, can anyone other than Ulm and Vanheim easily reach Helheim? And similarly, does anyone other than Marverni and Helheim border Van? Diplomacy is always an option, but mobbing the Heims might not be too easy on this map.
I'm most concerned about the W9F9 Heim bless, even though that's not invincible. I see two alternatives, which we could use individually or together:
- Limit 9+ blesses to awake/sleeping pretenders, similar to what Teraswaerto suggested. (I'd favour letting people pick imprisoned, non-bless pretenders, though - although I don't know if it would be very wise to pick a scalemonster on a smallish map like this.) This may have the side effect of encouraging SC pretenders, though even then they'd be one lucky Soul Slay or Horror Mark or even Sleep away from being stopped. It may also go a bit far in nerfing Kailasa, whose sacreds are IIRCC horribly vulnerable to missiles.
- Have a truce for the first X turns, as Darrel suggested.
Thoughts?
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February 22nd, 2007, 08:36 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New Dawn - need players and server
Helheim practically borders Kailasa, there is a tunnel under the big mountain, 143 and 145 are connected.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 22nd, 2007, 10:44 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: New Dawn - need players and server
Quote:
Mind Elemental said:
I'm most concerned about the W9F9 Heim bless, even though that's not invincible. I see two alternatives, which we could use individually or together:
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This is my first time as Helheim in Dom 3, and I won't be using W9 F9 bless, for whatever that is worth... 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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