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February 22nd, 2007, 04:29 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
We have a new player for Agartha: Digress!
Digress: Hopefully some neighbors will take into account your slow start and be (slightly) nicer than usual. 
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February 22nd, 2007, 06:39 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
Agartha rises again - raises its great fist/claw/thingy in the air and proclaims "Yikes !"
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February 22nd, 2007, 06:06 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
The server is down for a moment. My apologies 
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February 22nd, 2007, 06:08 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
Nix - I noticed you deleted you post... Did you not miss a turn? (I just want to be sure).
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February 22nd, 2007, 06:12 PM
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Corporal
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Join Date: Jan 2007
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
I did stall and was wondering why, but I got a helpful PM explaining the intricacies of TCP/IP play... ahem. It's my first network game and I was under the mistaken impression that turns had to run a full duration (24 hours for example) even if all players had played. Everything is much clearer now 
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February 22nd, 2007, 06:20 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
Ahh ok... just wanted to make sure you weren't screwed (by the game). My system had time keeping issues in the past so I'm overly sensative to them.
Server is back up! Timer Reset!
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