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  #1  
Old February 23rd, 2007, 03:17 PM

Raapys Raapys is offline
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Default Re: Balance Mod\'s Emissive Armor

I sort of agree with aegisx; perhaps high tech emissive armor should indeed make one 'invulnerable', or close, to lighter weapons. Obviously this should be offset by other factors, though; i.e. cost, space taken, less total structure, etc.
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Old February 23rd, 2007, 03:26 PM

Phoenix-D Phoenix-D is offline
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Default Re: Balance Mod\'s Emissive Armor

It doesn't stack directly, BM. The problem is its actually bugged. A DEAD piece of emissive armor will stack. A live one won't, except in the special case of armor-piercing ammo.

Because of that, I'd leave it as-is and just submit a bug report to MM so this can be fixed. It isn't just an issue for fighters: a DN can become immune to any damage under 450 points!
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Old February 23rd, 2007, 03:42 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod\'s Emissive Armor

I had received several e-mails and read some comments about the emissive stacking but didn't pick up that it was a bugged effect. There should also be some sort of lesson in that I should test these things more frequently when reported. Stupid AI scripts.
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Old February 23rd, 2007, 04:29 PM

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Default Re: Balance Mod\'s Emissive Armor

Its not something that'd show up in most testing. I didn't believe the report on SE5.com myself until I tested it..
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Old February 23rd, 2007, 07:28 PM
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Default Re: Balance Mod\'s Emissive Armor

Could it be that the emissive armor ability is surviving the death of the armor component?

So, even though the armor has zero hitpoints, it is still taking its 20 damage points off through emissive ability?
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Old February 23rd, 2007, 07:41 PM

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Default Re: Balance Mod\'s Emissive Armor

No. The amount of damage soaked actually goes up as more armor is destroyed.

EDIT: although..hmm. Thinking about it a little more, that might be it.The component could still be being "hit" even though it has 100 damage, and emissive applied before it goes to the next..
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Old February 23rd, 2007, 07:48 PM
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Default Re: Balance Mod\'s Emissive Armor

That's exactly what I mean.

Given that components normally lose abilities when they hit 50% damage (in settings.txt), armor might have been made a special case.

A special case in which a ">= 0 hp" was used instead of a "> 0 hp".
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