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February 25th, 2007, 10:45 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
The host is the one who shuts up, since I am not playing...
Unless you were referring to Mind Elemental. Either he or the players should come to some conclusion. From what I gathered, Worthy Heroes has no voice of dissent so far.
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February 25th, 2007, 01:02 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: New Dawn - need players and server
I'm in favor of Worthy Heroes.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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February 25th, 2007, 01:31 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Dawn - need players and server
This is a scenario map, and unfortunatly the research level and indepdant level are fixed and cannot be changed.
I brought up the ten turn truce as a suggestion, but I am fine either way. I do favor the ten turn truce more though. Without the rule I am quite certain at least 3 or 4 nations will be wiped out within the first 10 turns. But without the tuce I would just design my nation in being able to handle rushes.
This is a non serious, unbalancaed map, as is. No rule will change that much. Caleum starts off with only two adjacent provinces, because they are up in the mountains and this makes sense role playing wise. But it puts Caleum at a disadvantage strategy wise.The same appies to Marverni being surrounded by only forest,etc .Nations don't start off balanced. I signed up for this map because I think it would be fun role playing wise. But it isn't the best map strategy wise.
If we use the ten turn truce rule (small map = ten provinces per player) I would see it as extending the scenario. When the wars start, they would start when these nations are already empires.And looking at the map it looks like the nations should start off as empires (i.e Marverni occupying the area called Marverni woods, and Agartha owning the complete underground, etc.)
I think the ten turn rule is the best way to balance things. It would give the nations whose main advantage is high magic a chance to catch up, and would prevent someone from using a dominion 10 dragon to take out a neigboring nation within 2 turns. Plus it adds in interesting scenario aspects.
My second choice would be to limit people to only using awake pretenders (which could be an intersting scenario aspect as well.) But I don't like that as much, because pretender creation is fun, and I don't want to limit it. But either option for me is fine.
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February 25th, 2007, 08:51 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
I'm happy with the role playing aspect of the map. I love to play Dwarvish races. Vanheim is the closest I can find here. That's why I love Vanheim.
I am a wargamer and a role-player. I don't get much satisfaction out of exploiting loop-holes, or from early take-downs. I like a fair, balanced wargame and a long, hard-fought campaign. Dwarves do not rush anywhere. But they are known to be great sprinters!
Haroog,
SR
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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February 26th, 2007, 03:49 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Dawn - need players and server
We all gave our input. Lets now have the host make the decision.
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February 26th, 2007, 05:51 AM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
I'm having some connect-to-host issues. I've never done multi before, I got involved because MindElemental asked me if I wanted to try a game. Unless I can get these nested firewalls cleared up, I may have to bow out. I can't host games, I knew that, but I'd always hoped I could connect.
I'm not sure if I'm going to be totally toast, but this has been the death of multiplayer gaming in the past for me.
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February 26th, 2007, 06:00 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: New Dawn - need players and server
Yeah, I chose this map precisely because of its roleplaying/thematic nature. With hindsight, I should have foreseen the issues with blesses/rushes - my bad.
Okay, using admin fiat:
- Worthy Heroes
- Standard research
- No ten-turn truce. Sorry, Darrel! Hopefully, we should be able to rely on other counters to rushing.
- Only sleeping or awake pretenders.
And with that, I think we're set! 
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February 26th, 2007, 07:06 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
Great. I'll send you my email address where everybody should send their created pretender file via PM. Once I have them all, I will start up the server.
Covenant, what nation are you playing? If you really can't connect via TCP/IP then I could send you the turn files by Email (and you send them back to me), so that it's a PBEM game for me, or we find a sub for you. In case of doing it PBEM-wise, you should make sure to send me your turns early enough, though, not just some hours before the game auto-hosts.
EDIT: Since I don't know who is playing in this game except the people that signed on here, I will only send my email address to Mind Elemental, he has to hand it out to the other players.
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February 26th, 2007, 08:01 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: New Dawn - need players and server
Ich, I'll send it out to the people who aren't on this site, but it might be a good idea for you to send it to the people in this thread, as well. 
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