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February 28th, 2007, 03:34 AM
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Re: version 0.51 alpha release
the debugging options that i put in have no functionality in them that are not in the other script commands or elsewhere in mapgen. they just do things that will help me identify problem areas, like labeling the provinces with their province number in the image and outputting a little extra text to the .map file.
drP i am sorry, you will need this .tga for the provnum command. the above attachment now has it included
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February 28th, 2007, 07:39 PM
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Join Date: Feb 2005
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Re: version 0.51 alpha release
The latest version freezes during the "generating terrain-map" step, at least with the script file I was using before.
Debug output is attached.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 28th, 2007, 07:53 PM
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Re: version 0.51 alpha release
it could conceivably take a very long time to generate the terrain for the settings you have. here's a run down of how terrain generation works. mapgen starts by scattering 'seeds' on the map, which must be a certain distance apart, this is the first parameter of the tsize command. it keeps placing seeds until it determines that no more can be placed, which is determined by counting how many times it tries to put a seed on the map, when it has tried and failed enough times, it stops trying. it could take a very long time if every time it tries to place a seed, it gets to the point where it is just about to quit, and then it finds a good spot for a seed, so it starts trying to place another one, which almost doesnt get placed, but just manages to, etc. this is bound to happen with very large maps with relatively small tsize parameters, so i would advise increasing them. i will take a look at the code as well, but i think that if you increase the tsize parameters, you will be fine.
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February 28th, 2007, 08:11 PM
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Re: version 0.51 alpha release
Ah, okay, I'll just let it run then. Suffice to say that it's taking a lot longer than the previous version (which went really fast after the topography was done.)
Does setting the number of provinces low also work, or do I need to specifically set tsize?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 28th, 2007, 09:31 PM
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Re: version 0.51 alpha release
number of provinces have no affect on terrain generation, but terrain does affect province generation.
are you using the same settings you were before? i cant think of any reason it should take much longer on the whole, unless you got really unlucky.
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March 1st, 2007, 02:00 AM
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Join Date: Feb 2005
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Re: version 0.51 alpha release
It keeps freezing. I've been letting it run for, like, six or seven hours.
Yeah - same settings as before. I also tried moving the water and mountain limits up and down.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 1st, 2007, 03:29 AM
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Sergeant
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Re: version 0.51 alpha release
wow, crap. you have the seeds file for that one?
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